Don't forget to add an option at the beginning that lets users start a new game. Usually in this things we see a "New Game" or "Load Game" on the splash screen. Thanks
Interesting concept. You can put alot more into it if you want. some suggestions: 1. Harder of course. 2. To counter harder, build helper turrets. 3. Allow enemy to shoot back.
I think alot of care went into the creation of this game. It is awesome. I do think it is missing.....something, but I couldn't tell you what. I enjoyed it that is for sure. 5/5.
Continued...
3. What earns you skill points, total score?
4. I also like the idea of resistance. (The tank idea suggested by someone else.) It could also be the "hook" of the game.
4A. If you plan on doing this, I would spend some time planning it out and do it "right". It may become the most important piece.
5. Should the money carry over from stage to stage? That could be interresting. :) it would tie the areas together and forcing conservation of cash.
Great work man, you are almost there!! See ya at the next beta!
You have done a GREAT job incorporating the comments from your first beta into a more solid/standout game. New suggestions:
1. Set lower limits on how far a tower can upgrade (Maybe 2 times initial price?).
1A. This does two things. Number one, it forces users to do more tower juggling. 1B. Two, it makes things more interresting.
2. Make sure a single upgraded tower is better to have than 2 unupgraded towers.
2A. Meaning, it shouldn't be better to just build a crapton of level 1 towers cost-wise.)