I love this game, the only problem is the store interface. It would be nice to get a comparison tooltip or even a compare button, as well, make the slot machine feel less clunky, I can't do ANYTHING while it's spinning, and the spinning takes FOREVER to complete, and if I get the garbage, please automatically sell it, it takes too much time to spin the wheel. Otherwise great game.
It'd be great if I could reload to right before I died without saving, theres nothing worse than getting to round 85 and losing but forgetting to save.
After building over every pieve of land and utilizing to its complete potential in room for survivors, I dont understand what it wants from me to get the helicopter.
This game controls great, makes good references, and has the perfect amount of self-awareness. Also love how there is no tutorial thrust unto me, thanks for respecting my intelligence!
What's the twist on the genre again? Also, a part of RPGs is starting with a stick and ending with a flaming tungsten greatsword, but in this you start with a "wooden sword" that is made of diamonds, EVERY WEAPON LOOKS THE SAME, IT'S EITHER GOLDEN OR DIAMOND.
In my opinion, this is a huge step back from the previous Juicy Beast games. I want to choose my own upgrades, advance in areas, and have my look change while doing so. Plus the objectives being used to "purchase" the next item in the linear path gets repetitive, and I'm tired of killing myself when i get the 3. 5/10
so... 5 levels... and then you go back home? 5/5 its just... when you lose... wouldnt that make you win? in the end you jump outta the hole and win... so... I WON TWICE?!?! and 4 took 2 tries... easy game...
wait... so i win... to find out i jump in a portal and have that happen again?
and how does the loop start? and after seeing him taken and killed by a crab i would be more careful, but 5/5 anyways...