Not sure if this is intentional: Dolorium and Nefastium base power upgrades cost the same, whereas the duration upgrades for those fuels are different.
That was really impressive! All the levels could be solved by logic without trial and error. They got steadily harder, and it felt challenging, but I was never stuck for long. A very well done game overall, but please let me mute from the start screen in future!
I've realised the total gold/sec on the misc screen in the kingdom overview doesn't actually include the gold from countries, which is a little misleading! Might want to rename it "Total Gold from Buildings /s" or something.
Is there something I'm missing, or is it buggy? How exactly do you heal? Sometimes I heal when I reach a town, other times I don't and I start the fights on the next trip on low health. I don't get it.
Good game, but the burping frog while loading does the opposite of making me want to visit the website - annoying/unpleasant noises don't make me want more. I had to reload the game several times because of glitches and by the end I really hated that loading screen.
My population growth rate was always incredibly low (like 0.03) - by the end I still only had 13 people, and hadn't lost many people. Can't see anywhere which indicates how to increase it...
In survival mode the total kill count breaks after you hit 100,000 kills - it changes to 100K, but then climbs really quickly to 999K before wrapping around to 001K again.
As with everyone else, I think the lack of intelligent behaviour from the ninjas damaged this game. Ninja on the far right decides that he wants to kill an enemy on the far left, so all the other ninjas stand still and let the enemy walk past, allowing it to attack the girl while the right-hand ninja jogs over. Just daft.