I really enjoyed this game but I have some suggestions. I think you should receive half the dmg from killing the archers then the dmg you receive from the arrows. you should make dmg and healing instant. I will somethings attack monsters but then have to dodge for awhile just to see how much dmg i've taken or how much I got healed by potions to make sure I don't die but then I miss out on killing and exp. also i'd like to see how much i'm being healed, maybe in green text instead of red. and i think there should be a slower progression on new monsters. it takes awhile to get use to how much dmg they do and by the time i get use to it there's all new monsters anyway so there's not as much strategy when i pick what to kill and when were as if i knew the dmg i'd take i could better prepare.
i love this game and have played it a lot but there does seem to be bugs. I've beaten the game and unlocked oni but I haven't unlocked the character for getting to the third area. also I think i should have unlocked the character for getting 30PP but I haven't. my psion is lvl 21 and have 80 charge.
at first I liked the game but didn't think much of it but now I'm really enjoying it. so far there have been a lot of good comments posted so I won't repeat them over to say the dragon is a bad idea. it's just an instant lose. in a game like this where it's designed to end there's no need for a dragon.
cool game and i agree with all the other suggestions but there doesn't seem to be a point to mediate. why do i have to waste time to make him happy in the middle of a fight?
thought it would be cool to make a bard for kicks but at level 7 the only double digit stat I have is 10 for wisdom and 55 cha. I can't kill or fight but I can sell the like no other. takes for ever to level up. thinking about making a new character