Caps are fine so long as we have something to do when we reach them. Eg the 600ms cap was quite low, but it was an easy goal for new players to strive towards. Then there was getting all stats to 999, which is significantly harder. Now there's nothing wrong with 999 cap on stats, if anything it makes it so maxing well adapted forever isn't a good strat (and it would be THE BEST strat). But after that a lot of players get lost. Many go for getting 999 out of warp (using fast learner), but going for long runs sucks, so after that you just warp and seppuku then rebirth. There's no clear 'next step'. Once ascension comes in that may be fixed though.
Good game, but very short, only about 15 minutes to clear the game. There's a lot of frantic clicking to secure all the nodes during that time. Perhaps gameplay should be adjusted to have less nodes but be slower paced.
Generally an ok game. The main problems were the controls can be clunky when you need to drag twice or more in a row, the puzzles are long, tedious and repetitive, and the puzzles seem to have 1 solution and only 1 possible attempt.
This plays less like a puzzle game, and more like following a set of instructions. The game doesn't need much thinking, planning, no insight or tricks. You just start from the first open space and go from there.
I usually finish puzzlers, but after a few minutes of this one I didn't feel interested in it. It's just too tedious and challengeless.
The game ran fine for me. I'm not sure if I missed something, but there wasn't much to do, just walk around shooting. There were a few items to buy but within 5 minutes I was kitted out and there didn't seem to be any better shops.
Some cool systems but not much of a game sadly.
Great game, the mechanics are clean and the campaign introduces them progressively. There is some snowballing, I can't imagine it would be easy to play from behind but at the same time it's very easy to prolong your death.
Definitely one of the most fun hex based strategy games I've played. The art style is holding it back a though!
This is a clean and simple game. There are a variety of enemies introduced one at a time, challenges increase in complexity. About halfway through new enemies aren't introduced and the style of the challenges change to be all about the order.
Very well made game, great progression, good difficulty curve. I enjoyed it.
A decent take on the classic mechanics. A modest amount of new mechanics, and some progression. The ugly noisy UI was the big problem, and some levels had a ton of grind. The progression was minimally incremental, no upgrade felt like a big exciting tactical advantage, and there was no strategy involved in progression. Individually these are not big problems, but combined they make the game easy, tedious, boring, and uncomfortable to play.
Played some more, way too much pay to win. Higher tier cards are insanely powerful. Downgraded to 1 star rating. Great mechanics, horrible balance, insane monetization.
Physics games can be a bit frustrating when you know exactly what you need to do but the blocks are off by a pixel or the timing is a second out.
This game didn't have much of that problem, but some levels did rely on near pixel precision and timing a little too much.
Bonus mode was a nice touch.
Nice game, the mechanics are good. Controls are a bit clunky, and the style was a bit much for an otherwise cute game. Only a small number of levels, and they tended to be quite linear.
Nice development using modular puzzle components. Some interesting trivial puzzles in there too. The last puzzle was more tedious than exciting, but it really proved the concept.
The progression was a bit weird, I was just about ready to write it off as "not actually a game", then the last few levels actually required a little thinking. Unfortunately 'the last few' is quite literal, there were only 3 interesting levels at the end after however many tutorial levels.
About 3 minutes of gameplay then you have to wait an hour for your energy and bounties to recharge.
The events are all geared to super high level, you will be mercilessly paired against players who have played probably 100x as much and spent 1000x as much resources.
I can't see this game as being much unless you are willing to spend $$$ to play for more than a couple of minutes at a time. Perhaps if you are at work and playing as a break it's a cute game.
Great job building up the complexity, excellent game design. I wish other games would ramp their complexity as well as this game does. The game itself was a bit on the easy side, but the way the game is made is really great.
Thanks for noticing all the effort that we put into it! :D