I want the level system removed. It makes the newer players unable to, well, level. I am level 3, and a level 6 approaches me. I start shooting first, we are shooting each other with the same weapons, don't miss a single time, and don't headshot, but the higher level player comes out on top anyway. It's annoying. In every room I go in, there are players higher level than me. Shooting me down before I can respond, flawlessly sniping me from far away, and I can't do shit. + this so the creators can see.
Guys. Stop asking for a sequel. It's only been about 2 months since the release of SFH2 on Armor Games and NotDoppler, and only been about a week since the release of SFH2 everywhere. Be patient.
Everyone, shut up about Strike Force Heroes 2. Yes, it's been released. Yes, it's on Armor Games and NotDoppler. Yes, it's not on Kongregate yet. We know all of those things. You can knock it off now.
The Pendant of Evasion is OP. If you get hit by an enemy or a projectile made by a certain block, you automatically Escape before it hurts you, if you have enough mana. Since you are always regenerating it, you are practically invincible! (Unless you accidentally jump into the gas cloud at the top of the screen.) That makes all of the other classes near useless! Give it a debuff, like no mana regeneration, or, takes almost all of the mana bar away, or both!
Here is a list of primaries and what kind of secondary would go along with them nicely: M4 and Famas: Damage. | All Magnums, Scout, Jackal, Dragonuv, Crossbow, AWP, Stinger, Javelin: Fire Rate and Ammo. | Scar: Accuracy. | G36: Damage and Accuracy. | Dragon: Anything! | AK 47: Accuracy and Range. | Combat Knife, Baton, Machete, and Katana: Range. | Barrett, RPG, Thumper, OICW, and Commando: Accuracy, Fire Rate, and Ammo. | Bat and Nine Iron: Range and Fire Rate. | Saw, First Blood, and Mini Gun: Damage, Accuracy, and Range. | RPD: Damage, Accuracy, Range, and Fire Rate. | AUG HBAR: Damage and Ammo. | M-32, Defriender, AA 12, SPAS 12, Striker, and Judgement: Damage, Accuracy, Range, Fire Rate, and Ammo. | All Shields: Damage and Fire Rate. | Omar: Accuracy, Range, and Ammo.