Okay, so, let me get this straight: My guy won't put on a Magical Tophat or a Cloak, and won't use a Saw, but will put on Trousers previously used by a bandit. And he doesn't fail to see any flaws in his logic.
I would rate this game 4/5, maybe even 5/5, but this... This has too many flaws. The "losing experience" thing, classes being good in a few things, being horrible in others, etc. But, this game has potential. With just enough work, this can be a great game. But, for right now, 3 stars. I hope this isn't all you're putting in the game.
About the class differences: What problems do you see there? Some classes being stronger than others? Or the game being too hard because all classes have some weaknesses which they cannot overcome?
When I play Quick Match: Team Deathmatch, Hijack, 100 kills, Sky9 mod, 6 on both teams, Insane difficulty. ... I really liked the Hijacked level in the campaign...
WARNING: Watch out for the enemies holding chainguns. Once they obtain it, they're like crazy sadists, but less intelligent, and probably don't even know what a sadist is. But if you have them in the screen, and they are not on the other side of the wall, you better have an Assault Rifle, Zapper, Sniper, Chaingun, or Rocket Launcher to put them down quickly before they kill you. If you don't have any of them, RUN LIKE HELL. Plus this to survive!
Great! My only complaint would be the shortness of the story, (10 missions?) and lack of things to do AFTER the story. (And during the story, actually...) Just your house, the hospital, the car shop, supermarket, the business tower, the place you can fight, the casino, and a mansion you can buy. That's it. Sort of limiting. If this is just a demo, and much more is going to come in the future, that would be great, because this game has excellent potential. Anyway, 3 stars. And a favorite.
If you want matches similar to multiplayer, do this: Set your team and an enemy team on Hard, set one team on Medium, and set the last one on Insane. All teams have 3 members, but Insane only has 1. The Medium team is the noobs, the Hard teams are the great players, and the Insane team is the master/hacker.
Okay, I know bosses are supposed to be hard, like resisting Bleed and Stun, but, resisting Burn and Poison, and even blocking a motherf**king Lightning Bolt? No. Just no.
Your henchmen should be able to have the same equipment as you. Now that I got the Speed Boots (or whatever it's called), the screen is literally forcing one of my henchmen to go faster.
Sometimes if there is one last enemy, and you kill a Skell from a Ghost or Necro Mage, the "power-up orbs" appear before you kill the last enemy. But the key only drops after you kill the last enemy. Bug, maybe?
Enemy types: Knight; moves back and forth (Knight, Skell Knight, Snake, Demon Knight), Archer; shoots arrows (Archer, Skell Archer), Wizard; shoots magic, each has a different feat (Wizzard(randomly teleports), Necro Mage(summons Skells), Eyetob(moves in small circles), Demon Mystic(randomly teleports often)), Unique; each has a very unique feat (Thief(is invisible when not in player's circle of sight), Zombie(resurrects if all enemies are not dead yet, may resurrect into Zombie Boss), Ghost(releases Skull enemies after death if all enemies are not dead yet)), Other; does not fit in the other categories (Ground Tick, Demon, Fetus)
About the class differences: What problems do you see there? Some classes being stronger than others? Or the game being too hard because all classes have some weaknesses which they cannot overcome?