I like this game's style and polish. The graphics are nice and clean and the sound effects are really high-quality. Although some music would make it even better.
Some things I don't like are:
- in the ambient control room noise there's some strange and kinda annoying sound (after some consideration I believe it's the sound of continuous tapping on computer keyboard)
- the missiles accelerate really slowly and it makes it really hard to get a good grip at aiming (and it gets harder the closer the meteor is to Earth)
- there's some kind of dissonance: on one hand the game's descriptions states that it's OK to miss the target often and OTOH the silence, anticipation and slow missile starts make you want to have every shot count (and because of that slow missile starts seemed extra frustrating)
- occasionaly the trajectory marker dissapears and I was not sure why
- the next bonus score indicator is really small so when a bonus chooser appeared it seemed pretty random
Thanks for feedback! There's trade-off involved in the size of GUI elements: any bigger and the score will obscure meteors too much, any smaller and it will become illegible. Rocket launch is only slow in that it's not immediate: the engines are active for about 0.5s (so after 0.5s the rocket is at full speed). It's part of the challenge. Interesting point about the dissonance. There are actually two strategies: you can make every shot count, or you can shoot more missiles. The former is better in the long run, and also more difficult, but you don't really need it until you hit ca. 30k points. Some people tend to default to it, and it doesn't occur to them to take a shotgun approach. I think finding a way to communicate this early in the game would improve it. Some people also assume they must destroy all the meteors, which is not true, because Chelyabinsk is all that matters. But we want them to discover this on their own.
Thanks for feedback! There's trade-off involved in the size of GUI elements: any bigger and the score will obscure meteors too much, any smaller and it will become illegible. Rocket launch is only slow in that it's not immediate: the engines are active for about 0.5s (so after 0.5s the rocket is at full speed). It's part of the challenge. Interesting point about the dissonance. There are actually two strategies: you can make every shot count, or you can shoot more missiles. The former is better in the long run, and also more difficult, but you don't really need it until you hit ca. 30k points. Some people tend to default to it, and it doesn't occur to them to take a shotgun approach. I think finding a way to communicate this early in the game would improve it. Some people also assume they must destroy all the meteors, which is not true, because Chelyabinsk is all that matters. But we want them to discover this on their own.