I click on hint and it gives me two groups with ten each... that's 100 different possibilities (assuming that all have to be between the different groups), many of which will give me results I already have.
Orcs aren't evil, they're just misunderstood and necromancers/undead merely wish to study the secrets of life undisturbed. And demons... yeah, they're evil.
I am impressed at the balance of the attributes in the game. Usually, there are one or two attributes in a game like this that can be partially ignored, but if you lack very much of any attribute, you either die or are a superb commander. I also see that any sequel to this game would either add very little or make it complicated to the point that it is no longer fun.