This game has potential, but badly mired by confusing game play, poor tutorials, and most of all, really laggy/glitchy gameplay. This game is in desperate need of optimizations. I've stumbled through poor tutorials, but when it takes as long as it does to load basic game elements, there's issues that just can't be ignored. Maybe next time it hits BOTD there will be some heavy back-end upgrades.
Nothing like the first. Just kind of meh at best. I didn't have the RAM issues outside of typical flash problems (3GB) that I've seen in plenty of other games. Those are typically flash games, not sure what is happening here, there shouldn't be anywhere near that amount of RAM being used. All in all a poor showing.
This is a really fun game, but holy hell the RNG is atrocious. It's almost impossible to get the upgrades needed to move past 8. Depends on luck way too much. Otherwise this is a really enjoyable game.
Not a terrible game. It has potential, the idea is somewhat new, but lots of little issues that make the game not very fun. The biggest issue is that it's pretty much completely menu driven. If I want to level up a character multiple times, I can't just click repeatedly, I have to click somewhere, then on another place and back and forth. The path scripting could use work, maybe even something more than "STRAIGHT FROM POINT A TO POINT B". made it kind of frustrating to get around obstacles. The graphics are pretty samey, could use some new character designs. Some better quest randomization (Having 3 of the same 'quest' kind of sucks). Quests that scale with your party level in some fashion would be nice. tl:dr; Game has a good idea, but needs a lot of polish to make it more fun.
Fun game, a bit different than the other idlers I've played, but in desperate need of polish. Get an editor/someone to read over your dialogue. Work on not just the game mechanics, but also add some better graphics as you go. Currently 2/5, but with polish can easily be a 4/5.
This was a surprisingly fun game. 5/5 naturally. I think the ONLY request I could make is to have a "destroy" function where you could destroy a tile so you could remake it.
I wasn't going to complain about losing stuff until I was swapping around weapons to see what works, and kept losing 2000+ points worth of weapons upgrades. I noticed the money would come back after an update, but the weapons stay gone, even during the same game session. If the server can't handle the load, there has to be an alternate way to save your progress.
Sorry for that experience. I have replaced that weak server into a very strong. Now feels absolutely no lag.