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Hide the progress bar forever? Yes No
DDTank
Sep. 22, 2011
Rating: 2
worst game ever.
Wasted Youth, Part 1
Jul. 21, 2011
Rating: 19
Whoever did the french translation needs to go back to primary school.
Reactance
Mar. 11, 2011
Rating: -7
Grinding some stupid level to get cash to upgrade a new weapon to progress? that's what I call a design flaw.
Mushroom Madness 2
Apr. 03, 2010
Rating: 0
fix level 11
Continuity
how are you supposed to guess you won't go through a connection when there's no indication at all and the openings fit perfectly ?
Starmageddon
Feb. 21, 2010
Nice gameplay, decent gfx though the coins are too big and obstruct the view, and I still have no clue what the blue/orange/green crosses do.
Vector Conflict: The Siege
Oct. 18, 2009
You dont want to make a game where you have to keep the mouse button pressed. Otoh, nice music.
Enigmata
Aug. 26, 2009
would give 5 if gfx were smaller and bosses had subsystems and it was more obvious which weapon they were going to use
The Several Journeys of Reemus: Chapter 3
Jul. 06, 2009
Reemus's ending puzzle is unoriginal, stupidly easy and not fun. It feels more like a chore than a game. Other than that I liked that new installment.
Epic War 3
Jun. 25, 2009
I really don't like this game. Don't like the graphics, and the gameplay is uninteresting. Actually, scratch that, there's no gameplay at all.
Cargo Bridge
Jun. 11, 2009
so, meter by meter progression in the challenge above 30, is it some kind of sadistic endeavour ?
Heavy Weapons
Jun. 03, 2009
More like ultimate boredom.
Tree Troopers
May. 27, 2009
Counter-intuitive gameplay.
Dodge
May. 05, 2009
Boring and flawed - circling the edges of the screens with the occasional dodging of a green shot got me every challenges done in 1 run.
Sonny 2
May. 03, 2009
the IA shouldn't heal itself RIGHT AFTER YOU HEALED IT BECAUSE IT'S DRIVING ME CRAZY.
Shopping Cart Hero
Mar. 18, 2009
boring...
Don't Look Back
Mar. 06, 2009
man did the boss drive me mad
Zilch
Nov. 18, 2008
actually, nevermind, my game rules are much better : when someone banks, next player can decide to keep the current dice and roll any die that's left. If he scores, he can continue playing, starting with the former's player score.
oh and it's played with only 5 dice.
we call the game zlootch around these parts of the world (or there's a variant conveniently named 5000)
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