@Dalumu, your forgetting that the little bugs that do more than giant crabs and arrows are not just little bugs, they are OVERPOWERED little bugs. That's what happens when you give them too much steroids, but who cares. They give like 30 exp :D
@foof or Below, they might want to trade it, if a warrior gets a wand of dark magic and a lot of priests are nearby, he'd get it, then trade it to people for stuff HE could use, :D
NOOO, for some reason I cannot play the game. I can trade and all, make a super trading empire... BUT I CANNOT GET THROUGH ONE OF THE PORTALS, CURSE YOU RANDOM NEW UPDAAAAAAAAAAAAAAAAAATE.
XxagentxX, I like your idea, but paying fame to get in isn't really that good. Plus, anyone could pick "Pirate" or something. Also, you should be able to do it for free gaining fame, UNLESS you fight a god, then you gain 1 gold :3
"Hey blind girl, can't you move, we've been in this spot for HOURS." "Nah, I like this spot. It calls less attention when you yell at the enemies, "ninja"."
[+] if you think one or more of the following: The creator should make it that for every 10 fame we earn, we get one gold: The boxes in the Vault should cost fame, maybe around 500: There should be really rare potions that give one of any stat*Or 10 of max hp/mana*for all your people, or something that helps you in the next life after death, because the game doesn't seem to have much progression if you are as weak as you were when you first started 10 years later: Please rate up so creator can see and change :D
I hate the "Click at the right time for Crit" hit thingy, please remove it. I wil get my commentde rated down, but 1/5 :( I love all the lethal games, but this has ruined it for me.
Maybe rename the help button pause, because I was desperatel trying to find the pause button, pressing every key that could be pause. Make help a tuturial or something.
Any particular criticisms? Again this isn't like many of our usual projects, this was done in a pretty compressed timeframe as part of an annual this we do to let some of our guys stretch their game design muscles, so specific criticism really helps.
Any particular criticisms? Again this isn't like many of our usual projects, this was done in a pretty compressed timeframe as part of an annual this we do to let some of our guys stretch their game design muscles, so specific criticism really helps.