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Mytheria
Nov. 15, 2008
Rating: 0
Of course it would wear off right after I post.
Found a glitch, in challenge 8 "The Winding Road" the computer played Enforced Silence, and it never wore off.
Nov. 14, 2008
needs multi-color cards
Zilch
Nov. 05, 2008
decent concept, but repetitive, dull and quite repetitive.
Factory Balls 2
Nov. 04, 2008
Too easy.
Frantic
Nov. 03, 2008
I think the shittiness of the computer I'm playing on is an advantage in this game, kind of sad really.
SHIFT 3
Oct. 31, 2008
All that work for goddamned Mel Gibson, what a gyp.
Balloon Invasion
Oct. 25, 2008
If this game reminds you of Gemcraft, it should; they were made by the same guy. Also, this one was made first.
Bloons Tower Defense 3
Oct. 24, 2008
I love the target priority toggle, it's something I've always wanted in this type of game.
Distopix
Oct. 19, 2008
Friggin' trippy, awesome game.
Microbe Kombat
it'd be nice if multiple of your microbes could join to attack a larger target; waiting for a huge enemy to split sucks.
Talesworth Arena: Death Watch
Oct. 02, 2008
Either I just suck, or the difficulty curve is really steep. First two or three levels are easy depending on how much gold you farmed on previous levels, but after that it gets really friggin' tough.
Monster Basement 2
Oct. 01, 2008
Wonderfully atmospheric, I only have trouble getting on to the designer's train of logic.
Ether War
Sep. 29, 2008
Fun, but criminally short.
colourPod 2: dimensionPod
Sep. 26, 2008
once I get to level 11 or 12 it gets to be a complete fustercluck. I just can't shoot fast enough to kill everything.
Good game, difficulty curve seems a bit steep, more health regen could help.
Fantastic Contraption
Sep. 18, 2008
Working Conveyor belt http://FantasticContraption.com/?designId=1800688
Tube: http://FantasticContraption.com/?designId=1795745
http://FantasticContraption.com/?designId=1777525
light-Bot
Sep. 16, 2008
I'm stuck on 10, can't figure out how to fit that much code into two subroutines.
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