Hey! Lets take a game that has been done before, add annoying music to it, and then charge people to unlock items that they don't get to look at first.
My way for the hard badge is similar to plokkey's. start gliding then do the 4 air tricks, with handstand last to get your multipier to 5. When you do the pole vaul you'll have a 7x multiplier. I got 81k with 0 groupies
last boss is too easy, all you have to do is spam weak units for the first 3 waves, then use the built up deaths to repeatedly summon the hero thing while hitting it with the catapult.
fun game.
to all those complaining about shortness of reds; you have 4 abilities that get you more reds. 1 for doubling the souls of the group, 1 for converting the souls of another group, 1 with a chance to make a group red and 1 to kill a far away group. this is definitely one of the easier hard badges
game is ok, but it has some problems. eg. increasing initial mana is really a downgrade as it makes upgrading your mana cost more, but leaves regen rate the same as non-upgraded initial mana.
3/5
@used tissue
I think you misunderstand what people are saying when they call this a ripoff.They are not claiming the idea of a game where you build towers to defend a path is being ripped off, rather they are complaining about;
1. the DTD 'lets go' is clearly being mimiced by 'this'll be easy','who made this map?' ect.
2.the shape of the map is identical to easy mode in DTD, even the pathway mouths are the same width.
Also, this game has problems not relating to its ripping off of DTD, such as making juggling incredibly and stupidly easy to do, making the game near impossible without juggling , making saving for strong towers redundant as the money gap is monumental and is soon covered by a minimal amount of endgame creeps an of course, the lack of a 'quit game' feature without losing or refreshing.
a simple puzzle game, drawn out painfully by the levels simply being made bigger as a form of difficulty increase.'hard' badge should be made 'impossible' based on the amount of repetitiveness in later levels