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Shattered Colony: The Survivors

Play Shattered Colony: The Survivors

Jan. 18, 2011

Rating: 2

hoemaco: Two answers to a couple of your points. Barricades can have wood in excess of their needs, and this is counted as wood in supply, even if they don't have a multiple of 10 that your workers can go gather (or if they are out of range). Ammo in sniper towers works the same. On worker logic, workers may be in a structure, but they are not stored there the way wood or ammo usually is. They are an independent data object... My observations make me think they tend to run to the oldest depo in range when carrying goods, and the oldest depo you have when unassigned. And when the game looks to assign workers to structures, it starts with the oldest workers, not the closest workers. So, keep your depo count down. To empty a depo, assign workers to it - 12 is a reasonable number - set the quotas to zero, and then have the depo you want stuff moved towards summon stuff. Repeat the summons until the sending depo is empty. Then, destroy the empty depo, don't keep it around.

Frontline Defense 2

Play Frontline Defense 2

Dec. 22, 2010

Rating: 5

Great graphics, and lots of work clearly went into them. But the game itself is sadly lacking in being a game. Build a basic defense, press next wave, press high speed, wait for the next wave button to come back, press it. Repeat until the level is over. No game there.

Randoku

Play Randoku

Dec. 17, 2010

Rating: 0

I've hit puzzles with more than one valid solution. For an example, I just got down to a puzzle where I was missing 1&3 with holes in the top corners of the top left square and bottom corners of the bottom left square. Two solutions were both valid. I've yet to have the puzzle reject my solution, so either I'm consistently guessing right or it will accept any valid solution.

Try to Survive

Play Try to Survive

Oct. 05, 2010

Rating: 9

A strategy that worked for me was to build the cheap satellite guns, research the cheap techs that boost those guns, build the rest of the satellite guns, research everything else (prioritizing boosts to satellite guns and main turret), save up about 10K cash, then build alternating laser and missile turrets in the inner ring, with barriers in the outer ring directly out from the turrets. Then just keep killing and replace barriers as needed.

Book of Mages: The Dark Times

Play Book of Mages: The Dark Times

Oct. 03, 2010

Rating: 1

An update at some point recently has added the option to go to the training ground before most battles. Thank you. Quite fun, and much better than the prior version. Lacks a little something to get the 5th star from me, though I can't put my finger on it. More randomness and more choice even within a path might be it.

Nicole Adventures in Egypt

Play  Nicole Adventures in Egypt

Aug. 18, 2010

Rating: 1

could use a preloader, load time felt long

Pixed

Play Pixed

Jul. 10, 2010

Rating: -2

instructions say top right - they mean top left

Protector IV

Play Protector IV

Jun. 18, 2010

Rating: 3

I've reported as a bug, but it might be intentional. If you have two permanent (not-consumable) element switch items, you can use them to make a persistent change to a hero's element. Equip the one you want to last. While it is equipped, equip the other element. Exit hero screen. Return. Unequip both items. Exit hero screen, return. Hero how has element of first equipped item, even though neither is equipped. If you have element switch items for all five elements, this means you can change all heros to any element as desired. This seems an exploit to me, instead of a feature.

Jewel Swap

Play Jewel Swap

May. 29, 2010

Rating: 0

game felt like jewels were falling through molasses. I did eventually reach a time limit, after taking a break to wander off for a couple minutes

The Final Death Wish

Play The Final Death Wish

May. 14, 2010

Rating: 1

how about letting us know how much gold we have currently?

Ark of Treasure

Play Ark of Treasure

May. 03, 2010

Rating: 0

Once you have both time improvement items, there is really no way to accidentally fail to complete a level. That really reduces the challenge. And I can't tell what gets the last chest(s) to appear on the screen, so I can't hurry them. Which makes the levels rather long grinds.

Spot the Rectangle

Play Spot the Rectangle

Apr. 24, 2010

Rating: 0

I got to 3/4 million before I got called away from the computer. Difficulty wasn't ramping up. Ok time waster, but challenge level is limited.

Hollowpoint TD

Play Hollowpoint TD

Apr. 21, 2010

Rating: 0

gets very laggy at the higher levels

Brick

Play Brick

Apr. 18, 2010

Rating: 0

felt more like the game was unable to keep up with me (processing my clicks) than vice versa; not a fun gameplay feeling

HexBreak

Play HexBreak

Apr. 18, 2010

Rating: 0

simple is accurate. A mute button would be nice - the sound reminds me more of my dishwasher beeping than of breaking glass/crystal.

Bobo's Family

Play Bobo's Family

Apr. 13, 2010

Rating: 0

I see one difference from Chuzzle - the groups don't have to be rows of three, just three in contact (non-diagonal)

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