Some small enhancements I would like to ask you to implement:
1. Remove javascript's alert about unsupported browser. It forcibly switches focus to game's tab and also prevents further loading of the game until dismissed.
2. Save settings like autocast and build multiplier between launches.
Redesigned raid window is less comfortable to use, imo.
You can't see your loots now (and can't get info about their effects).
Also, you can't switch to other window now through click on icon, as the window is now takes whole screen. So you can only close it.
I'm a bit disappointed that these shortcuts not available in all screens.
Oh, ant in store window you probably should highlight button for currently displayed tab.
Other than that, nice update. I like new backgrounds, even though there are places where they still not used. Still not at Mideum so can't say anything about other changes.
hello greatzar, in the next update we will make the raid loots visible inside the raids menu. It is clearly something that we forgot and we are going to fix it :)
On a bugged upgrades matter: in on of the first runs I had a bug when my gold per second decreased with each new upgrade. That was when I first gotten from high% upgrades to low (like 10 or 20%) upgrades, i.e. somewhere close to start.
After reloading and restarting I didn't see that bug again.
I think, it would be nice for better upgrades to have different color or frame. Maybe even 3-4 tiers of them - below 100%, 100%, 400%, more then 400%. "Classic" coloring schemes from Diablo or MMO would be fine: white, blue, green, golden, orange.
Right now you just hover you mouse on them one by one to spot important upgrades. Or just hit "max buy".
Can you, please, change multipliers display in "summary"? Things like 14.63e6% don't make much sense to me. Maybe you should make an "flat multipliers" option, that will drop all this "percent" stuff?
It's a very interesting game.
Progression is a bit slow though. Especially researches, the lack of higher tiers of research centers is a likely suspect. Some more advanced research labs (like, the one requiring heat or nukes) would be a good addition, imo.
Oh, and new maps are a too expensive - I really didn't liked when I had to stop playing for more then 8 hours just to progress to fourth island (100t$ with an income at about 1m$ per tick).
And last thing - make an option for scientific notation of numerals, please. I really can't care enough to memorize names of numbers after "trillion".
You really should have placed tips about bridges (hold shift while placing conveyor) and flips (press space before placing branch) in tutorial and Controls section. I've redone a couple of tight levels from scratch because I didn't know about flips and bridges >_
nope, you are at late game :)