No complaints about the "busywork" or "complex mechanics". Without these the game would be too easy and quick to complete. They eliminate the option to mindlessly click and drag blocks until you complete the level, and puzzle games shouldn't be mindless.
not original but fun my problems are after firing last shot it doesn't give enough time to let the destruction happen it will just say you fail even though in a few seconds more you have beat it, and when i kill a peasant i wish i could just press reset instead of waiting for the fail screen to come up and then pressing replay.
good game but it glitches a lot. i encountered an enemy but had no options to respond with so i was stuck with my only option refreshing the game and restarting the whole game.
i would like to have an easier way so sacrifice items for xp mabey have it somewhere other than in your inventory. it becomes easier just to leave my inventory up, but it blocks half the screen. i would also like if when you put a potion in your quick use spot it would replace the potion with one of the exact same ones if you have it in your inventory so you dont have to open your inventory when in a big fight having to heal lots which again makes you open your inventory taking up half the screen and having to shift click the potion instead of focusing on the battle.