@djcian I proposed addition to lab interface, where you can upgrade cards for tokens, Greywing said that this is interesting idea and he will try to implement this. Though there is no ETA. As for tokens - replay artifact campaign on legendary, eventually you will get all cards from it on lvl 4, because you can include only 4 cards in deck you can safely sell other copies. One legendary at level 3 gives 12 tokens.
Bug: obtained sword, tutorial forced me to equip it, but instead of sword ws highlighted my shirt. Couldn't equip sword, was forced to beat enemies with my rag.
I strongly recommend this deck vs challenges: a0026464t39444m6z7w7B
Tons of health, regen, damage and sustain. Sometimes I change ambush for nanobot swarm, 1-2 times used addition of reverse knowledge+dark energy gen action.
AI deck have big amount of energy structures, ~ 12 structures in 40 card deck. It is hard for him to NOT get at least 2 structures. As for OP cards, I liked ship with 1 RV: launch 10/40 terrornought in target empty slot. Copied this with technomimic.
Chaos maw could be useful to prevent launching ships with higher than 10 energy cost - for example, enemy gather energy for ultranought - on his turn 9, your turn - chaos maw activated, 0. Useful vs artifact deck, sometimes it can destroy all converters at once.
@Spearka Play in quick fight vs random AI. Chances around 5%. You need to kill it, discarding doesn't count. I met 3 while tried to get marathon achievement.
People so love to call things "op". Infect at level 4 gives -3/-5. Rivii are good at stalling, but every race have access to ships/buildings which can help to overcome damage decrease. If you met this deck in pvp with rush deck - well, this is your counter. If you met this in PVE - each player have Sensor cluster at the start.
If someone wonders, you will meet Dudley at 33th level. I did this in 50 battles.
Some tips:
1.if you exit to main menu and start game again, this will reroll enemies and soldiers.
2.You can't stall. Even if you lost on second monster, you still get experience and travel further to better cannons and materials. Even more, if you lose often, you have more weapon experience, and thus more bonuses unlocked on weapon. Copper sword + Elemental weakness will hit like steel.