Tip: makers useless. Monstrous energy consumption, low output and bad targeting. They can drown emitter only in Tutorial mission. In the other missions preplaced Creeper can be 1000 times tougher than your maker can produce. Forget about maker's existence.
Launchers for deep blue, Blasters for remainders.
About AA problem:
Guys, don't try to finish missions perfectly. Get a win, get an exp, go to next.
You will unlock new towers (AA Laser), Health boost for towers, bonus starter money...
On 8 level, if you sell all towers before these 2 hard air waves and will not build any AA tower, you will have enough money for perfect win.
Lord of Air on Very Hard difficult – any desk.
You need to combine:
Chain Lightning(9 to creatures + opponent) – 8 air mana
Stone Rain(25 to creatures) – 9 earth mana
Armageddon(minimum 19 to creatures + opponent) – minimum 11 fire mana
Flame wave(9 to creatures) – 6 fire – If you didn’t choose armageddon.
Spam Meditation, then, when you will have min 10 earth:
1.Faerie sage (10 heal)
2.Rejuvenation (22-24 heal)
Then
Chain lightning - stone rain – Armageddon (Initial mana a bit random, so it is not a direct order. Though Armageddon better to use in the end of combo – more damage).
In good case you will have empty field and good amount of hp(and advantage. Armageddon + chain lightning will deal minimum 28 damage from 50 initial).
Ice guardian is nice to have(-50% damage to you), though possible without him.
If you have, deploy him as fast as possible (skip 1-2 turns), then spam meditation…
Minor bug: When I reclaim subway, game always ask about reclaiming second. Even if I already had it.
I'd like to have possibility to see, who exactly have that pistol without checking every man.
Or "E" sign near the name (have equipment), or name of the wielder in the equipment list.
Launching a ROCKET instead of a turtle, hedgehog, or penguin? Totally unrealistic!
I think they are inside. I bet that I see penguin's beak in first hull window.
I want to see in this game something similar to Incorporeal ability from Heroes 5 - granted hit\miss after enough amount of attacks. It is very disappointing when i miss 6 times in a row with 75% to hit chance and get hit 3 times in a row with 20%.
How it can work:
Chance to hit 62%.
1 hit - miss. Probability in a row - 38%(1-0.62).
2 hit - miss. Probability in a row - 14,44%(0.38^2). Well, plausible
3 hit - miss. Probability in a row - 5,48% - less than 10%. Next hit will be granted as no-miss.
Chance to hit 20%.
1 hit - miss. Probability in a row - 80%.
2 hit - miss. Probability in a row - 64%(0,8^2)
3 hit - miss. Probability in a row - 51,2%
...
11 hit - miss. Probability in a row 8,5% - less than 10% - next hit will be granted as no-miss
Chance to hit 20%.
1 hit - hit. Probability in a row - 20%.
2 hit - hit. Probability in a row - 4% <10% next hit will be granted miss.
Fastest way to badges.
Holy starter desk.
Cards: Parting gift (1 damage for killing unit), 2 crystal mines, 6 peasants (120 units total), leftovers - gold mines.
Strategy: activate as much gold mines as possible and 1 crystal mine; after enemy started summoning, send 2 peasants, they will die and give you 2 souls. now activate Parting gift(need 40 crystals). Send 100 peasants. If they reach portal, they will do 1 damage each. If they die, they will do 1 damage each. Win.