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StrikeForce Kitty

Play StrikeForce Kitty

Jul. 23, 2014

Rating: 3

ugh, I can feel it and it's not good. You made a good game but you went with extending the length and forgot fun somewhere along the ride. It feels like a slow boat ride that doesn't end, occasionally it passes by drinks and pretty pictures but it gets old really fast. The runner isn't exciting, challenging, or fun, just long and dragged out. Collect armor one by one, jump over obstacles that feel like hopping over a crack of a side walk, the waiting game battle segments, long drawn out animations, waiting for my points to fill in and unable to skip. Seriously, this is one big time killer, and I can't feel fun when it wants to make me collect everything when I can feel the time slip faster than usual, but at the same time it feels like I'm in slow motion. Collect-athon, the game. The only difference? No fun.

Notebook Space Wars 2

Play Notebook Space Wars 2

May. 07, 2014

Rating: 3

3/5, Good game that can be improved. Dark Matter Gun isn't something a boss should be using. In a scrolling shooter a player shouldn't have to strain their eyes looking for a bullet that blends with the background.

Farming Life

Play Farming Life

Apr. 29, 2014

Rating: 2

I certainly don't know how I got here but since I'm here I may as well give it a review. 1/5, honestly if this was a lamp it wouldn't even turn on. That's how bright it would compare to all the other games on Kongregate. It's a decent game yes, but this would only pass in the early years of the internet. It doesn't offer anything to the player, no incentive, constant repetition, boredom and possibly depression. Also, the title is deceiving and really has nothing to do with Farming. Should've been called "Bouncy Chickens" or some other boring title. 1/5, why and how am I here?

Mighty Knight

Play Mighty Knight

Apr. 29, 2014

Rating: 4

Oh yeah, I forgot. The game is good, I had my fun with it. But until you get to the second half that's when you truly see the rough and sharp edges of the game. Still 3/5. Also, give the crossbowman piercing, and if that's too OP then nerf his damage. Why target 1 enemy when we're up against HORDES?!

Mighty Knight

Play Mighty Knight

Apr. 29, 2014

Rating: 5

*sigh* sucks I have to knock this game back a couple points. 3/5 due to frustration, poor AI, bugs and issues. AI issues: I noticed there is a priority on the next spawned enemy, causing them to run around all over the place and getting hit on the way. People have already pointed out some stuff to make it better so I won't repeat it. BUGS: Some death animations got stuck, mostly the mobs and ghosts. They would simply remain on the screen walking in one spot with they're health bar still somewhat full. THE FINAL BATTLE: Hell yeah I took the badge for granted. After fighting so many unfair battles the game just bugged out when the boss wasn't down to half life and just gave me "victory". I was just wailing on the mobs and so was AI, so don't ask how the game broke. But man the boss is unfair, evasion rolling doesn't seem to have I-frames.

Frantic 3

Play Frantic 3

Mar. 13, 2014

Rating: 2

Ah Frantic, the title that explains exactly how I feel and am in the cockpit of my ship among the many blazing stars that pass me. It's more fun to imagine being in the ship, yelling, panicking, and avoiding being shot down than being cool, calm and collected. Another great title that feeds the Sidescroller and Bullethell need. Now for the review and nitpicks. Gotta say, it controls really well, though I wish you did include a mixed control setting of mouse and keyboard. When I play as mouse I get a weird lag when I either go into or out of Secondary fire. Often the cause of my untimely demise. Keyboard is smooth and fine without interruption. Could be that I'm using a tablet with a mouse or the browser. Also I agree that the excessive death explosions are excessive. Maybe after seeing it 10 times you could skip it?

Once Upon A Life

Play Once Upon A Life

Mar. 12, 2014

Rating: -1

I think there's a bug since I didn't get my badge. If it wasn't for Atsuiai my game play time would have been much longer than most would wanted. Good game, solid controls, fun adventure.

The Peacekeeper

Play The Peacekeeper

Mar. 06, 2014

Rating: 3

Fantastic, fun, and funny. 5/5 Great job as usual. The only problem I have though is the final level. It got too graphically intense for me to play properly. I also encountered a bug that sent my endgame in a constant loop of raining gore when I managed to kill both me and the bosses at the same time. Pause menu still worked for me to reset thankfully.

Cover Orange 2

Play Cover Orange 2

Feb. 26, 2014

Rating: 10

For some reason it feels like the fruits are the bad guys. Criminals that have chosen to hide and I'm helping them get away with it. It makes me feel bad. So when I end up failing a level and see them rot, I feel much better. I think it's because of the way they beg for their life and mercy, more so when they laugh and survive. Seriously though, give me a knife and I'll cut them down and eat their juicy delicious flesh. Let's pass judgement on something tasty. (This didn't come off as too dark did it?)

Dojo of Death

Play Dojo of Death

Feb. 17, 2014

Rating: 4

Review: THIS GAME IS SO FREAKIN' AWESOME Actual Review: It's simple and fun. If you can handle or love blood, fast and simple action, like ninjas, and that moment of pause when they stand gushing with blood: you'll love this game. Could it be better? Keep it as it is. You could add bonus things like wooden practice swords to disable blood. Or Party Mode where you fight pinatas that explode with candy and confetti. For HUD you should be able to enable or disable score and kill count, music too, for those that prefer less or more distractions. Good touch on that pause function.

Swords & Potions 2

Play Swords & Potions 2

Feb. 12, 2014

Rating: 5

Let's also bring up another problem: levels. You climb up so fast, but you still require low level gear to go forward. You receive quests with gear you can't even make and on chance buy them from adventurers. They even request items you can't make because the regent is something you get from a quest. I know I'm complaining, but when your customers are getting mad at how you run your shop it is aggravating.

Swords & Potions 2

Play Swords & Potions 2

Feb. 12, 2014

Rating: 1

Great, another game with balancing issues. Much better than the first, less people asking me for things I don't have but there's still a lot of them. Which brings up the problem of not having enough items. I agree with the crafting mastery, it takes too long and difficult to keep up demands. It's even worse when the same person needs to craft the regent to make another item. The starter worker should be able to learn important regents from the other workers, the beginning recipes become abundant as they aren't being used. Now I know the item duplication is supposed to balance it out, but with the crafting times and demand, ech.

Fractured 2

Play Fractured 2

Feb. 12, 2014

Rating: 0

Wonderful game. Such simple platforming becomes a burdensome task when your perspective becomes bent and broken. I'm getting a funny thought of having a non-fractured level and a video of struggling players. Hey, if placing the fractured piece back for a hint, what about showing a path or having a transparent guide show you part of a way. Like a "mother" to hold your hand? nudge nudge.

Developer response from GroZZleR

I could probably figure out how to show a path but it's too late to add now. I'll put it on my budding list of feature requests and keep it safe for any future iterations. Thank you for playing.

Bit Battles

Play Bit Battles

Feb. 12, 2014

Rating: 3

Alright, I'm lagging like crazy here. There's a bunch of battles that could have been won if there wasn't lag. Just means I need a stronger computer to handle all these objects. Can't enjoy a fast paced strategy if it can't keep up.

My Life is Yours

Play My Life is Yours

Feb. 12, 2014

Rating: 8

It's pretty good, but the choices in game weren't clear. It's great that there's more than one way to get through a level, but if they're supposed to affect the ending it wasn't clear that they were choices the first time through. "Look, a door that's closer than that one. I think I'll take it." I didn't feel like going through a door had any weight. To me it was just "solve x". Of course looking back at it you can see them, but in the end it didn't feel like it made a difference. Mechanics were great, loved it. Music is ech, I did like how it varied depending on death but I feel it could have been expressed more. It's fun, but could the experience be greater? Yes.

Valthirian Arc 2

Play Valthirian Arc 2

Feb. 10, 2014

Rating: 32

I go for the arc missions that I know are going to be hard but she says I can do it. I take my first step and it hits me like an astroid. Not a boar, not a truck, a freakin planet crushing force just demolishes my students. THANKS. There's no control in a game that demands you to be percise. I'm running a school, I don't want to feel like a terrible leader and principal because there are elements missing that make everything go poorly. Oh yeah, the game lags like crazy. Either turn off that annoying auto save and give me the option to save manually. Also the menu's are terrible to manage. Can you make an option to stop the camera focus on students when scrolling? I know I'm demanding a lot, but really there is a lot to improve.

Valthirian Arc 2

Play Valthirian Arc 2

Feb. 10, 2014

Rating: 6

Alright, honestly this is starting to make me mad, that's rare. There's just no control and things just happen all over the place. I'm not even complaining about the battle field mechanics anymore, it's all pretty messed up. ooh, a school where student's go to class any time they want? messed up. There's no control mate. Oh expect more comments, I'm ranting. When I'm in a menu, I expect time to stop because there's a lot to take in and examine thoroughly. But it doesn't and pushes into the next month. You should be able to control the week's that pass and watch the students go through a day at the school when you go through a week. They learn and grow as they choose randomly(?) to use their extra time to go to the library or whatever. Also that mission success prediction is broken.

Valthirian Arc 2

Play Valthirian Arc 2

Feb. 10, 2014

Rating: 4

Ah Valthirian Arc, I remember this. I loved the first one, but it seems that the sequel falls too far from the first. What I'm trying to say is that I enjoyed the first more. It feels more put together, this has far to many problems to feel enjoyable. Mechanics are a big deal in action strategies and this doesn't have it.

Questopia

Play Questopia

Feb. 03, 2014

Rating: 11

Well I had a good time, but the journey was not without some GRIPES. Inventory management felt clunky. Now I don't mind sorting my items and going back and forth, but in an active environment this didn't feel like the right way to manage items. The sacrifice system was good, enabling the player to exchange unneeded items for strength to continue without stopping or going backward to a merchant. Though as said by some it would have been nice to exchange spells as well. Combat was alright, nothing really note worthy but still fun. Alright, now I'm going to go over a couple of BUGS, I only ran into these end game. I played on normal and went to pick up some treasures, though I only picked up 2 and explored the rest of the room. Picked up the last one and the game didn't end. Save quit, booted up my save, ended up with speed run achievement even though I had more than an hour in. Walked in, fought boss, found magic spell. Cast spell, turns out I beat hard mode.

Bubble Sky

Play Bubble Sky

Oct. 11, 2013

Rating: 0

Alright, I've played this game a little longer and now it makes me mad. Everyone is right, this is bugged like mosquitos in the park at night. There were moments when the bubbles popped on contact or when they settled which made me mad. The guide line turns on and off, have a setting. A little later on the whole "miss counter" didn't even FREAKING matter and I got hit with a wave pushing me over the hundred limit unreasonably. Lastly, WHY GIVE ME BUBBLES I CAN'T POP?! I mean yeah it gives us a chance at a game over but it's unreasonable due to the "miss counter". There are moments when you can redeem yourself with a difficult shot, but when you're down with a single miss left and it's entirely impossible to pop a damn bubble, then it feels unreasonable to play a bugged game.

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