Simple game, not much at all to it, basically just hold down mouse button and grind for xp/loot. Well made for what it is, but rather empty. Good time waster, though! I like it, but not likely to play a lot of it.
They give you a spell to refill your mana. That costs 0 mp. And it gives you 5000 mp, when your mana pool capped out at the end of the game at about 800. And another heal that restores 5000, when your hp pool tops out at about 4000. Slow status makes enemies a non-issue, poison makes the last boss lose 8000 hp a turn, cure spells being cheap - 0 mp for one of them - means status effects on you are not a threat. The real cost here is in turns - so I made the quickest weapon I saw, some copper shortsword, and never bothered making another sword. So you have infinite mana, a heal that will for sure 100% heal you, and the ability to take about 8 or so turns to an enemy's one. To say that the game was easy is understating it! "Exciting spin" - No, it's not exciting, and there's already at LEAST 3 games ON THIS SITE that do this exact - EXACT - gameplay concept, AND they do it BETTER! They have challenge and they allow swapping gear out mid-fight to adjust your strategy.
I assume the 'feature' of being stuck in a loop of getting up, knocked down, getting up, knocked down, until death... is an homage to older games and their unfairness? Either way, it sucks. 1/5
Neat idea, yes... but I walked right off the end of the map. :p The music needs to be spookier... the game was actually kinda scary, with the limited sight.
Excellent game, for propaganda. Though I agree with the patent offices on 90% of things, patents on algorithms are a major problem - stifling creativity and creating a tangled mess of lawsuits and potential lawsuits, not clearing anything up.
http://en.wikipedia.org/wiki/Software_patent
Also look into the mess over the h.264 codec, for the perfect example of why this is a major threat.
http://en.wikipedia.org/wiki/H.264
Other than the game design problems, like losing money when a creep gets by, there's several bugs: Fully upgrading towers on the third map makes them STOP WORKING, as their firing data becomes NaN. Some creeps can't navigate the first curve on the second map and stop dead, making them easy pickings to any tower sitting there.
Attention person who made the game - I can't beat the first level. I have tried several different combinations of towers, but as you can only buy about two towers, I have quickly exhausted all the possibilities. If your first level can't be beaten, your game is shit.
Pick Satan. Press z whenever the enemy isn't in its hitstun animation. Win.
Game sucks! Nice graphics, better-than-average hit detection, but controls are floaty and slow to respond, and getting stuck in the corner is common (and the only way I could win).
I like it. My wish list: a heath bar for the enemies, some sort of AI for the partner, and extend the game so you can buy all the powerups to try them out. Maybe cut back on the crowds, I felt overwhelmed at times.
Before the update, the AI was easy and it was rather easy to win. With the update, level 11 is now impossible to win. The computer starts off with more than twice your resources, and now that it doesn't waste them, it crushes you easily.