fun for a flash game, but using microtransactions in a game like this is worthless. there are a lot of good microtransaction based mmos out there, no one is dropping any money on a flash game
I wish it wouldn't ask me if i want to see the solution after I fail the level one time. this is a puzzle game for god's sake. I dont play puzzle games to watch videos and do what they tell me to. I play them to be pragmatic and try things until I make it work
good game, finally totally beat it. I just wish there was some sort of goal past epic. I beat him with little trouble, then went and defeated boss world a few times. now i have all ships, all achievements including platinum time attacks, and all upgrades purchased for the ship I used. still very fun though 5/5. also for those of you wondering about the 3 mil drops, they drop from another enemy you kill after killing the asteroid. a few times near the end of the level i would kill one but get no drop because there were no more enemies.
good game. I've only seen the past lives gameplay mechanic done a few times and it was well executed in this game. the story was very interesting, if the ending wasn't that original or unpredictable. I just wish it was longer and got harder, I thought the entire game was just a tutorial for more challenging levels later. overall ill give it 5/5, even though more could have been done with it.
this game starts getting really hard around level 46 when you have to start relying on that stupid launcher powerup. I've been really enjoying this game but that powerup does not work with the control set and makes these levels take an uncomfortable number of tries. I hope this wont last too long.
a deck of sniper bots, shield walls and hive minds is sufficient to beat all the challenges, mostly because you can attack and snipe on the same turn even though it looks like you shouldn't be able to.
the point of this level is not to kill the goblin. I dont know if you can, but in any case its much faster and easier to just keep it pushed back while you take out the castle. when you start just sit and let a force build up. take out the pocket of bombs with a comet, and when you have enough forces advance. dont aggro the stealth goblin until it naturally attacks from proximity to your units. cast athena protection before the goblin can strike so that your front goblin wall holds against the first attacks by the stealth goblin. at this point you should be mostly clear. the ranged units should keep hitting the stealth goblin and pushing it back in their attacks on the castle. you can also cast your offensive spells fairly often to keep other units away from the goblin, ensuring the ranged units hit the stealth goblin and not fodder units, and the spells themselves will push the goblin back. eventually the castle will fall. there are no revenge waves, so it's a piece of cake
cave five was ridiculously easy. ranged units: witches, succubi, mermaids and dwarven engineers (and centaurs or magic cannon too if you want but they arent really necessary and you might want the mana for spells) and then goblins as a frontline cannon fodder because they spawn so fast (since the stealth gobby hits for 99999 anything it hits will die in first hit anyway, so you need quantity over quality). for spells take at least comet and athena protection, and id reccomend whatever other offensive spells you can fit in your mana pool. i like the pheonix myself because it clears the entire battleground in one fell swoop. meteor, lightning, or ice are all good too. skip all the other spells for this one, they end up being useless. (continued)
has anyone else noticed that this game does not play the same for each player? i just played a game with 2 other people in the same room. every round the connection pattern was different, the scores were different, and in the end, two of us won with different scores, one came in third. is this some kind of feel good, if you think you did good you always win game?
i loved this game since i first saw it on AG. apparently kong players get frustrated and give games 1/5 when they are presented with a challenge. :p my only gripe is that this lags much worse here than it did on AG (probably because of the kong framework)