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griffinsclaw's Comments

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Dream World

Play Dream World

Jan. 29, 2010

Rating: 0

fun for a flash game, but using microtransactions in a game like this is worthless. there are a lot of good microtransaction based mmos out there, no one is dropping any money on a flash game

me and the key

Play me and the key

Jan. 27, 2010

Rating: 0

I keep dying on the pong levels because the game stops responding when the mouse moves out of the game window. very irritating

I Remain

Play I Remain

Jan. 26, 2010

Rating: 0

game completed. no badge

Dynamic Systems

Play Dynamic Systems

Jan. 22, 2010

Rating: 0

I wish it wouldn't ask me if i want to see the solution after I fail the level one time. this is a puzzle game for god's sake. I dont play puzzle games to watch videos and do what they tell me to. I play them to be pragmatic and try things until I make it work

Red Remover

Play Red Remover

Jan. 21, 2010

Rating: 0

Level 44: par 31 clicks 26. i guess there are better ways to do some levels

Alice is Dead - Ep 1

Play Alice is Dead - Ep 1

Jan. 19, 2010

Rating: 0

didnt use the walkthrough, and still that was a pretty easy hard badge

Enigmata

Play Enigmata

Jan. 18, 2010

Rating: 0

good game, finally totally beat it. I just wish there was some sort of goal past epic. I beat him with little trouble, then went and defeated boss world a few times. now i have all ships, all achievements including platinum time attacks, and all upgrades purchased for the ship I used. still very fun though 5/5. also for those of you wondering about the 3 mil drops, they drop from another enemy you kill after killing the asteroid. a few times near the end of the level i would kill one but get no drop because there were no more enemies.

The Company of Myself

Play The Company of Myself

Dec. 28, 2009

Rating: 0

good game. I've only seen the past lives gameplay mechanic done a few times and it was well executed in this game. the story was very interesting, if the ending wasn't that original or unpredictable. I just wish it was longer and got harder, I thought the entire game was just a tutorial for more challenging levels later. overall ill give it 5/5, even though more could have been done with it.

Hands of War

Play Hands of War

Dec. 23, 2009

Rating: 0

ability to accidentally sell something and prevent continuation of the game = terrible game. bug testing is not an optional step.

Areas

Play Areas

Sep. 13, 2009

Rating: 0

this game starts getting really hard around level 46 when you have to start relying on that stupid launcher powerup. I've been really enjoying this game but that powerup does not work with the control set and makes these levels take an uncomfortable number of tries. I hope this wont last too long.

Nano War

Play Nano War

Sep. 06, 2009

Rating: 0

that hard badge felt a lot more like a medium badge. wonder why 15 wasnt included, since it was as easy as the rest of them

Mytheria

Play Mytheria

Sep. 04, 2009

Rating: 0

a deck of sniper bots, shield walls and hive minds is sufficient to beat all the challenges, mostly because you can attack and snipe on the same turn even though it looks like you shouldn't be able to.

Epic War 3

Play Epic War 3

Sep. 03, 2009

Rating: 0

the point of this level is not to kill the goblin. I dont know if you can, but in any case its much faster and easier to just keep it pushed back while you take out the castle. when you start just sit and let a force build up. take out the pocket of bombs with a comet, and when you have enough forces advance. dont aggro the stealth goblin until it naturally attacks from proximity to your units. cast athena protection before the goblin can strike so that your front goblin wall holds against the first attacks by the stealth goblin. at this point you should be mostly clear. the ranged units should keep hitting the stealth goblin and pushing it back in their attacks on the castle. you can also cast your offensive spells fairly often to keep other units away from the goblin, ensuring the ranged units hit the stealth goblin and not fodder units, and the spells themselves will push the goblin back. eventually the castle will fall. there are no revenge waves, so it's a piece of cake

Epic War 3

Play Epic War 3

Sep. 03, 2009

Rating: 0

cave five was ridiculously easy. ranged units: witches, succubi, mermaids and dwarven engineers (and centaurs or magic cannon too if you want but they arent really necessary and you might want the mana for spells) and then goblins as a frontline cannon fodder because they spawn so fast (since the stealth gobby hits for 99999 anything it hits will die in first hit anyway, so you need quantity over quality). for spells take at least comet and athena protection, and id reccomend whatever other offensive spells you can fit in your mana pool. i like the pheonix myself because it clears the entire battleground in one fell swoop. meteor, lightning, or ice are all good too. skip all the other spells for this one, they end up being useless. (continued)

Buggle Connect

Play Buggle Connect

Jun. 11, 2009

Rating: 0

has anyone else noticed that this game does not play the same for each player? i just played a game with 2 other people in the same room. every round the connection pattern was different, the scores were different, and in the end, two of us won with different scores, one came in third. is this some kind of feel good, if you think you did good you always win game?

I Love Traffic

Play I Love Traffic

May. 21, 2009

Rating: 0

completed all levels, wont even register that I've completed a single level. i cant blame the game for that, but the game wasn't that fun either.

Battalion: Nemesis

Play Battalion: Nemesis

Feb. 24, 2009

Rating: 0

moderately fun. it hasn't given me any of the 3 badges I've earned, but i cant fault the game when it's probably kong

Electric Box

Play Electric Box

Feb. 24, 2009

Rating: 0

you know you're a nerd when all you can think about as you play this game is how inefficient this system would be transferring power in real life

Cell Warfare

Play Cell Warfare

Feb. 20, 2009

Rating: 0

good game, but it would be more fun if the movement was not so touchy. controls that accelerate are not good with games that require precision dodging

Death Dice Overdose

Play Death Dice Overdose

Feb. 06, 2009

Rating: 0

i loved this game since i first saw it on AG. apparently kong players get frustrated and give games 1/5 when they are presented with a challenge. :p my only gripe is that this lags much worse here than it did on AG (probably because of the kong framework)

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