Great idea and fun game. With some minor additons (maybe unlockable upgrades that gives some control over how to evolve?) and polish it could be awesome. for a game made in 48h I give it 4/5
Powerup drops are way too random.
You can play the same stage and get 10 powerups or none at all, resulting in difficulty being either supereasy or really hard based purely on luck.
Wow. Been awhile since I became this excited over a TD (and I play them all).
Great concept, well balanced, lots of strategic options without becoming to cluttered, no useless spacefillers, lots of diffrent maps and to top it off great presentation and graphical design. 5/5 !
Excellent game! Easy to learn but very involving in-depth gameplay. Only wish there were more campaign missions. One of my most favorite flash games ever. 5/5 !
Not bad but not awesome either. You should make towerplacement gridbased. It's annoying when the map design is meant for you to have room for 4 towers in a squarearea but you cant place anymore then 1 because you placed the first tower 1 pixel too far to the center.
cool concept, i like the unitspawning "towers". dislike the hassle of controlling the herounit though. trophy notification can get in the way of towers so youre unable to upgrade them.