Well, if this game is only developed to work well in Chrome, it's not developed for me. I'll never install that again.
Fortunately there are other games out there that run WebGL in Firefox well, so good luck with your game.
It isn't a case of developed for Chrome specifically, Chrome is just a popular option, it also runs well in Safari, Opera, and some lesser known browsers like Vivaldi. As I say WebGL is still a maturing technology and performance varies by browser. Firefox just happens to be an under performer.
WebGL is still a maturing technology and there are some significant performance differences between browsers. Running in Chrome should get you a full 60fps.
Currently this doesn't have anything in common with "learning". One microlag can destroy the progress of dozens of laps. Making the bikes only imitate the last wave produces more regress than progress
I ran into a small glitch. If you have Gift shard equipped (amulet that grants extra ability slot) when you escape you won't have the extra slot until you reload the game.
Small guide/FAQ until tutorials are in the game or until it changes during beta:
There are perks to aim automatically and collect coins automatically (only on lowest difficulty) that you can afford around lvl 15-20.
Masteries increase the damage for all your attacks, not just the skill they're bound to. Different masteries unlock different perks at lvl 10, 50, 100, 150, 200, etc.
Sapphire and Topaz passively increase your damage and gold drops.
Auto-casting seems to only be available from a ring (possibly only lvl 50+ drop)
Numismatics: Unlocks perks and abilities connected to coin drops.
Looting: Unlocks perks connected to chest drops.
Fortune: Unlocks perks connected to crit chance and damage.
Practice: Unlocks perks connected to achievements.
Escape the dungeon is unlocked by entering lvl 50. The perk costs 100b.
Rubies will increase your damage after escaping by 5% each. They start dropping from bosses lvl 60 up.
You will keep items and achievements after escape.
Well, currently i am in the "comfortable" situation that i am 4th in battlezone. Which only gives me 3-4 total people in pvp. Which are all far out of reach for my pvp power. So this whole game mechanic is nothing more than an unavoidable loss for me. I guess i don't have to mention that it's not really any fun the last 2 days. Problem of this whole game is that its first intention is to generate revenue with it. Which is fine as long as it doesn't affect the fun factor. Unfortunately this is more a competitive game than a "usual" idle and thus it doesn't seem to work so far. With the current game mechanics and the omnipresent ways to just bruteforce your way through it's less a game than just a way to spend money. I guess it might work for a while for you, but unfortunately i don't get back enough to play along without some massive changes. especially the whole completely limited and thus pure pay to win warzone/pvp feature
We are not fully happy with PvP as is right now, as it's lacking a crucial reward element, to offset the support units lost. We are working on this as we speak.
I am surprised though, that you feel that WZ is PTW, where in reality gold hardly has any progress effect on it, and BC could be considered more PTW actually.
Lastly, we made a game we like and added elements we felt add a nice touch, but realize not everyone might enjoy the PvP or limited fuel parts. So while we likely won't be changing/removing things we feel would change the game we want too much, we appreciate the feedback as it helps us think more critically and do improvements that make it more fun for everyone.
Display or connection bug in PvP: The game showed me kong_gamexstudio as first opponent. After i clicked on fight without browsing through the other options a fight with Shizoephren started.
Thanks, will look into this. Maybe it chose a wrong index by default. If I can replicate it should be easily solvable! Actually one question - did you in the same session complete another PvP before already, where you chose either the 2nd or 3rd choice?
EDIT: This has been fixed.
I'm hoping we can add this within a week's update. Basically a note that based on your current production shows how long before you gain enough contractors to double your production. Does that sound good to you - or in your opinion, another note- i.e. when you gain 50% of production etc.?
Should be able to calculate this, so maybe even a few different notes (i.e. 50%, 100%, 200% increase).
Thanks for the skill point notification. I know it would be a bit more work, but i'd rather like a notification that i actually can increase a skill. I often have 1 skillpoint left, but only skills that cost 2 or more skillpoints. Other possibility would be to display the current amount of skillpoints instead of the + signs.
Sorry to brake it down so much, but saving is horrbile right now. Sometimes if i only log in once a day game just doesn't save at all. We really need a regular save system and a way to manually save progress.
Also it would be nice if the lootbag would be accessible on the whole way up. Currently you an only click it on like half of the game screen, because on lower end it's blocked by the "x2 available" sign and on top the current offer blocks the lootbag
Thats a part of the same design problem, that probably we will have to deal with it different, closing the X2 Girl booster some how permanent so that you will have the full screen. Also the offer will go after the time will pass. but yes you are right that it makes the lootbag harder to get.
And on relog i also found a bug. I claimed the second daily reward and apparently reloaded before the game was saved. Now the daily reward sign is still there and when i try to claim it (again) it only tells me "Therewas a problem with daily log in rewad." and the sign won't disappear anymore while day 2 is shown as unclaimed.
Ok, first 3 hours of testing report. The whole game still is a bit too clicker heavy in my opinion. I can only guess that the piano was supposed to be some kind of autoclicker blocker, but instead it's only either autoclicker bait on piano or macro on both piano and the best income generator. So except of generating more need to click it's only contraproductive so far. If you want to read the tutorials or just click around to get into the game, the piano bonus will time out and you will be stuck 30min without it. So after the first 30min forced "break" i just rushed through the rest of the tutorial, only clicked away the messages and tried to figure out the game without them, just to keep the piano going. Thus i don't really like the concept of piano as it is right now, especially as it's basically only an invitation to play the game using a script, macro or autoclicker while you don't have time to check the rest of the game features.
Hello Gringomaniac! Thank you so much for your very detailed feedback! Ye you are right that the piano has to be reordered about the place that has to take at our tutorial as there that it is now for sure you will loose it. And as the game firstly been designed for mobiles, yes we have to find the best way to deal with the clickers!
Is this game still under development or just published here for another cash grab?
I'm missing a lot of "Quality of Life" updates that are standard in idle/clicker games by now, like a "max all button", tooltips, access to craft, altar and grade without scrolling all the way down or even only the possibility to change notation to pure scientific.
Keyboard not working anymore affected me now too. Firefox 54.0 (64bit) on Win10. More important probably, it only came up when i used right mouse button for the first time.
Memory allocation problems, not responding scripts, thus slow gameplay. Also it'll take ages to unlock just the most important combos or to upgrade the characters. Guess it'll still take a whole lot of work to make this an enjoyable game, currently it's no fun to play - if you can get it to work.
This should be fixed now, can you confirm and send us any details if this has been resolved?
https://animationthrowdown.zendesk.com/hc/en-us/requests/new
Great Update on Sep 14... Didn't see any login reward yet and the change of paragon formula got me from lvl 810 to lvl 860 after 2x paragon. I'll be better off to go and see if i can find some more irony anywhere.
It isn't a case of developed for Chrome specifically, Chrome is just a popular option, it also runs well in Safari, Opera, and some lesser known browsers like Vivaldi. As I say WebGL is still a maturing technology and performance varies by browser. Firefox just happens to be an under performer.