Unlike most of the other "skill" games in the present day, Balance Balls 2 is something that surprisingly fits into my taste and really makes me want to face its challenge. It's fun, and there is simply little reasonable reason for this fact. 4/5.
Way too simple in my taste - the "free part", I mean. But the rules are quite interesting and I can imagine there should be some real fun in the retail version. Certainly not as lame as those true laming crapping commentators down below. 3/5.
Unlike its prequel, Johnny Rocketfingers 2 is something with true classical adventure game elements. All the puzzels were logically designed, with smooth and well-done movies inbetween that weaving into a nice small piece of story. It is, unfortunately, not totally free of faults. A few places of the game (most notably the gum) depend on the notorious pixel-hunting technique, and a bad design of the scene in the sewer took me hours before realizing I can actually get into the hole without triggering the crocodile's appearance - the designer really should move the triggering point for the crocodile lefter than it is. Overall, Johnny Rocketfingers 2 is still one of the best pure point-and-click adventure Flash game around the net today, with the streamlined gameplay and all the nice hidden references to the great classics of adventure games of the glorious past. 5/5.
This game will be way more better if extra attribute points are awarded after each victory to level the army up, and allow the veteran bonus to be accumulated instead of being reset after each encounter. A good play otherwise. 3/5.