Admittedly an interesting game. Those who are having problems with the theme or the graphics, go fetch yourself a pair of glasses; there's an obvious warning line for it right below the start button. You could choose to not play it if you don't like it. Overall, a positive gaming experience. 3/5.
Generally a simple and fun game. Some of the coins are hidden out of views, so in case you want to save some troubles, google for a walkthrough is within acceptable. 3/5.
An original and intriguing puzzler, Speck Oppression is THE BEST, or one of the best, Flash puzzler I've ever played so far in my lifetime. It successfully shows that a set of simple rules plus a free gaming field can create all the amazing and attracting brain challenges, with all the additional eye teasers like shining particles and customizabilities. If it still lacks anything, it would be some nice music, more levels and perhaps a custom map creator. But all these are minor comparing to the main game itself.
Speck Oppression is a creation of the master level - believe it, it's simply THAT good. If you have played it and do not agree, it is your problem, not of the game's. 5/5.
I don't understand why this game came to become so popular, for me, it has nothing particularly remarkable. Yes, building a defensive maze is the fun part. But when all the god-like creeps easily walking through the alleys with no damage to their hairs? Wow, you tell me.
StarShine is a failure.
An initial look yielded a promising anticipation - soft graphics, tender music, intuitive gameplay. Unfortunately, all these nice elements did not sum up into an intriguing gaming experience. As soon as I realized this is more a puzzler of TRIALS AND ERRORS instead of brainpowers, things were starting to become disappointing. One will begin to search the solution by cycling around, and in the end no guilt was felt when it finally came down to pass by consulting a walkthrough. Bad game design ruined a potential excellence. 2/5.
Warbears is certainly a game above the standard, yet being extremely demanding on the players the meanwhile. I can't beat it without following a walkthrough step by step - this is like the old style Sierra adventure games that have to suck the players pretty much up before letting them go. Basing on the game itself, it's certainly good, but recommended? No. 4/5.
Luminara belongs to one of those few games which appear to be plainly dumb at first but soon turning out to be an attractive magnet the more you play it. Admittedly, the cheerful music boosts the overall atmosphere a great lot, plus all the interesting usage of colors and shapes really brighten the gameplay up.
Surprisingly, it was not that hard to acquire the Light Life Badge, contradicting to many of my previous experiences with all the stupid shooters flying around - it's quite comfortable to learn the important tips, and no more than 4 rounds of the game I found myself can already handle it pretty well. This would imply a balanced game design from the creators - there is no idiotic traps or overwhelming waves testing your reflection and nerves; once you get the ideas and feelings, you rule over the field.
I will give a 4/5; it still has spaces for better improvements. But I have also declared it among one of my favorite, one I seldom would do to a shooter game.
Good game, challenging play. The Badges aren't being that demanding for this one, I guess that also helps with it a lot. Not yet good enough to become my favorite, though. 4/5.