by level 20, i was feeling like the game was too easy to bother with. Puzzles need to be more interesting. Solution is generally immediately apparent as soon as the screen loads. If it gets interesting later on, I'm sorry, but you need to make that come sooner.
in a game so intent on creating a soothing atmosphere, having a picky casting system seems to be counter productive... especially when going after the sharks. Once you get the lure down there (seemingly only possible with a 65 cast) all you can is wait... maybe this is why i always hated fishing...
also, the "hint" at the end of the first ending doesn't leave much thinking up to the player...
criticism, yes, but I did play through two endings, so that says something...
Too black-boxed. Should I buy a higher ramp or more acceleration? No idea. Giving some numbers for the upgrades would be nice... also maybe the option of looking at a log of your previous jumps (height, length, time, money rewarded, etc.) ... Would open the game up for players to develop more creative strategies...