Something that is REALLY annoying with this game is: It is so hard to hit that sweet spot: When the amount of enemies is the same as the amount of bullets and with the right amount of damage to be as efficient as possible.
I haven't been able to hit that spot ever. Soon I'll just quit, I am always too weak, too fast, too strong, too slow.
There's a bug in the lower frames option, if you press it and let the screens "load up" on coins and then press back to high frames, but only for a short duration of maybe 2 seconds, the DPS will skyrocket up to 100 times your actual dps. This is nice, but clearly a bug.
Another frustrating thing: SPARES special tries to heal the flying bot but the bot will not take the spare power-up. Either don't let it send to the bot or allow the bot to catch the power-up.
As it is, there's two green balls flying around my bot doing nothing but could heal my cars.
Umm, My game seems to stutter everytime I press my mousebutton or the shop opens. Any clue why this is, or is it only happening to me?
I'm on a macbook pro 2007, mozilla 26.0 and flash 11.9.900.170,
not sure how to log what is happening tho.
Okay, first I have 345 cash. Then I end up in a deposit jungle, withdraw and loose track of my cash because the menus suck, and suddenly I am paying interest, without ever having raced between the withdrawing and depositing. Suddenly, I am in debt for about 80 Cash.
WHAT?
A tip;
I don't want to loose exp my towers are gaining just because I have not upgraded them yet. I'm not sure I am losing it, but it would be nice with a meter that reads up to max lvl, and with markers for each level gained, instead of a meter that reads on a 1 level basis.
I've thought of this in many games, but in this game it doesn't feel as if experience is lost only because not upgraded and so I thought that maybe it would be nice to know how far I can upgrade it even if I haven't yet.
And even if you open different eggs, they seem to be randomised even so, with a percentage of becoming different monsters depending on the varieties that has been on the map itself. So many Sapient in previous battles = higher chance of gaining a Sapient.
Thanks! Fixed this in last update