Was fun a couple of times. But no sense no sense of progression, and no rewards for grinding. When you find out that it's really just a crap shoot and the decision making is quite shallow it suddenly becomes disinteresting.
It's a good concept though. If you somehow can the game more interactive, rewarding and less luck-based it's a hit.
Bug report: I cannot send messages to over half the people I'm trying to message. When I click send I get a pop-up saying: Invalid recipient names: XXXXX. Mail was not sent.
Clunky and lack of a good overwiev. Lots of easy-to-fix problems though;
- Color the resource symbols and color the whole card instead of just the frame.
- Bigger numbers on cards and on the resource bar.
- Move the resource bar bellow the castle graphics, above the cards. So you don't have to look up and down the screen all the time.
- Get rid of the action function, causes a lot of unnecessary clicking. Instead you could do left-click to cast, right-click to discard and hold mouse over to get info.
- Write the info statements shorter, only tell what the card does.
Otherwise a great game, liked the first one better though.