The game code that they give is NOT PGN. It's actually the severely outdated Long Algebraic notation that is not compatible with PGN readers (it helps noobs see moves, but besides that, it's inferior). Long Algebraic notation is like this: 1. Pe2e4. PGN is like this: 1. e4. Both describe the exact same move.
Seriously people, stop complaining about the fact you have to pay for everything. How did the game magically get less fun when the developer started asking for stuff? Everything that was here before is still here now: everything that we enjoyed. Now, the developer was kind enough to listen to the players when we asked for blue coins and black blocks, and we got them for free! Then the developer still listened to us when we asked for room saving and chat rooms. Keep in mind that servers aren't free, and room saving jacked up the server upkeep. In fact, I'm surprised that Everybody Edits hasn't already gone bankrupt - the price of saved rooms only helps a bit with server upkeep. Now, the developers have brought us players everything we wanted, and is paying the server upkeep without asking too much from the players, and all you guys do is complain? Really?
Red isn't the only swarm option. Here's a deck for Blue fans:
-------------------------------------------------------------------------------------------------------------
x3 Hive Mind, x3 Pincer Bot, x5 Hrathian Bot, x3 SS Sentry.
-------------------------------------------------------------------------------------------------------------
Strategy is simple - increase power constantly up to 4-5 - once you get there, start drawing cards. Play cards to consume all power. Hive Minds are critical once you get at least 3 bots out - they stack and don't count for the limit of 6 soldiers, which is nice.
5/5
Another great platformer on Kong! I'm liking these platformer "Computer Science Projects" from universities. You can see the effort put into these games.
I really like the game itself, but the way it is presented makes me want to puke on a baby. If not for the horrible funflow button (it should stay only in the menu screen and the next game screen) and the (possibly intentionally) terrible text-speak spelling and grammar, I think this would get at least a 4 and give other developers a run for their money.
Fighters are underrated. There's more to Fighters than being nimble, first of all. We have crazy fast attacks that allows us to kill off enemies quickly while dashing around. And being nimble allows us to evade attacks VERY VERY easily and get through bubbles speedily in case there are toughies present.
After you get dumpster dive, you must enter the ground at an angle PLUS keep holding down (otherwise you will die). You get as many attempts to kill worm as you need - it will not regenerate.
I beat final challenge (winding road) with a 25-card black/purple deck:
5 Contamination, 5 Drain Life, 5 Blackguard Veteran, 5 Markov's Tax, 5 Markov's Library.====================
Get to 4 black power first, then 3 purple power. If you have no cards, then draw, if you still have usuable cards, increase power again. This deck reduces enemy's life considerably that ignores fortresses completely. This means you don't, and shouldn't, attack at all - and 25 cards with Martov's Library means you get to your cards ASAP.
I find those complaining about Rush 7 quite annoying. Yes, it's hard if you don't know what to do. But first of all, if you REALLY want to get ALL THREE stars: STOP COLLECTING THE COINS! Second, keep mashing your mouse and hit the moles (hover your mouse over the holes) in the order their holes appear. Just keep mashing. Two things to remember: moles take two hits to kill, and you also need to remember the order the holes they appear for max effeciency. So stop complaining, and keep doing the level again and again if you're that bad at it!=========================
@orcasalot: Keep holding your left mouse button doing and all your shots will go away.