Is it possible to have the exclamation mark for purchasable quest upgrades linked to the current purchase multiple modifier rather than just popping up at 1?
How about a new use for the tavern slot being a treasure collector? It could spawn units that wander the map collecting the treasure chests, rather than generating them. Leveling them up could increase their travel speed or carrying capacity.
That's a great suggestion. I already implemented it in the latest dev-build. ;) EDIT: Added it in the latest update (simply use your scroll wheel to zoom out). :)
How about an autobuy function that can be switched on during rounds? Will add a bit more an Idle flavour to the game. For example, the Autobuy could be be set to Buy Cheapest, or Buy Specific Upgrade, and it just ticks over as the resources come in.
I have Treebeast at Level 1000 doing over 4k S damage, out of a total of 17k S damage. That is close to half of lvl 100 Frostlead. Not bad, but hugely expensive to get there.
That's a great suggestion. I already implemented it in the latest dev-build. ;) EDIT: Added it in the latest update (simply use your scroll wheel to zoom out). :)