Ok wait... so you get points for crashing cars... but you lose money??? Why would I ever want points when cash is the only thing that advances the game? It's fun as hell but only until you realize that you're being punished by losing money for the fun part of the game (crashing other cars)
This was certainly different from the usual games I enjoy and it was pretty cool! gives you a new respect for the guy on the ground as no one does what you want when you clearly tell them to! idiots! If I were to offer any criticism it would be that the long HowTo be incorporated along with the first mission instead of just reading a lot and then jumping in and getting yelled at by the bossman. It would also be nice to have compass buttons for the cardinal directions so you dont have to rotate exactly to 0, 90, 180, 270 when you want those.
This game was awesome up until around level 10 when i quit getting experience because my guys are attracted to my arrows. After that... it was nothing but a chore... cleaning up catapults and those stupid wizard of oz monkey flying ...things...
LOL.. the sound effects make this reverse-frogger game enjoyable for about 3 minutes.. and the title.. well hell you gotta play a game where you get to squash a granny.
I felt like I was playing an engine/tech demo? With no score or goals or point, this game is pretty much exactly like the toy... a huge frustrating waste of time. However, that said, badass creative use of a physics engine!
Anyone else waiting for Kyle or Stan to parachute in? I was kinda diggin the southpark-style animation with Diablo-style insane clickfest.
an onscreen HUD showing my arsenal of weapons/ammo and number keys to get those weapons would be nice as 4 minutes of forgetting I had guns sucked. Some sort of way to know how many more guys til the end of the level or some visual sign that i'm 'making progress' would also be cool. Not too bad.
I wanted very much to like this game. But a few flaws didn't let that happen. Things that would make this game playably better and enjoyable.
- Building Queues
- A tutorial level
- A tutorial screen that doesnt mix up AWSD for SEDF in it's example
- Unit Stats.. just what exactly is a sniper doing running and taking out a tank?
- An AI that somehow drops 4 tanks 3 guys when it completes the war center is rough...
- Game balance: by the 4-5th mission it became punishingly tough and all I was doing was clicking buildings and hitting number keys hoping something would pop out to stop the onslaught.
- Instructions. What buildings give me what units/bonuses.
There's my constructive criticism