If the game was supposed to be scary, why do you add things like powerups, floating keys, experience, no enemy activity besides walking around like goombas and achievements?
If you've ever played an horrorgame, you'll see that there are as few thing a possible that reminds you that it's in fact a video game.
For example, in the game Dead Space, the health is seen on the characters back, as a part of the game world, not just something that floats in the air for you to see.
Pretty funny! Quick time events usually are a "sigh" for me but here they were good to show some action of an otherwise slow game. Thanks for uploading it here!