I think the power system needs to be fixed pretty badly. I get that it adds a level of difficulty to the game, but you should at least make it so that the power bar goes back down after hitting 35
We're going to assume you're talking about the shot power meter. First time we've heard someone make this suggestion, so it appears you're in the minority on this one. If it's really critical, then you might add it to the suggestions thread in the forum then ask others to join in the conversation. If enough people feel strongly about it then we can take a look at improvements. Thanks for the feedback!
..anyone else get the feeling that this isn't just a game anymore? Like it's not just a story, but something that someone's actually gone through, seen, heard and touched?
...If this isn't real...kudos to the dev for making it such a visceral experience.
Really, I don't even know why matt bothers. He should just send No-legs. Little blue bastard doesn't seem to have any trouble getting past even the worst bosses.
General tip-the heal ability can be used for momentary tactical invincibility, but this is VERY hard to use, since u will be vulnerable for an instant after you exit the animation.
The artefacts are planet-saving devices? wait, so if there's a meteor shower headed for their planet NOW wth did the aliens attack Earth in the first game?
Handy hint-if you don't want to close your other flash-running tabs to resolve the conflict, you can always move those tabs (or this tab) to another window in your browser.
An easy way to kill the undead beast king: (tested only with skull knight hero-viegraff's attack stlye probably won't allow this to happen) Equip your hero with the super robo suit, so he/she should have around at 4-5k hp. Preferably, you should use your best colossal creeps, preferably with 2 tanking and 3 attacking + a fast respawning unit like goblins (though if you do this right you can pretty much solo the thing with your hero). Basically, the undead beast king's attack only starts where his front paw is, so if you can get your hero all the way up to him, you can actually edge your hero so that he's between the beast king's feet, which will make the beast king's attacks only do about 300 (or if you're lucky, 0) damage, so it's easy to tank with your hero and his heal ability (your hero will actually push back the beast king)
I think spells should be separated from the units. I don't mind unlocking units to use spells, its just that it's really annoying to keep having to click back on forth on a unit to use spells...what happened to the separate spell bars in the first 4?
We're going to assume you're talking about the shot power meter. First time we've heard someone make this suggestion, so it appears you're in the minority on this one. If it's really critical, then you might add it to the suggestions thread in the forum then ask others to join in the conversation. If enough people feel strongly about it then we can take a look at improvements. Thanks for the feedback!