Game has potential. But controls are clunky. Switching aiming from left to right is too slow. It is unclear which objects / corridors can be interacted with. Keyboard layout requires 3 hands. In game messages disappear too quickly and cannot be watched again.
My first impression was that this would be an interesting idle game. But there are some curious design decisions that kinda ruin it. Most important: game progess is slow, even for an idle one. Also, bloodgems are lost upon prestige but bloodgem upgrades not. Why lose the bloodgems? That is just annoying. Also goes for creatureparts. Lastly, you can use crystals to upgrade income. But the upgrade reward is much to low. It costs 33 crystals (representing +165% increased production of all income) to increase courthouse income by 1%. When does that make sense?
Summarizing: it has potential, but not in the current version.
Tried the game. Despite the tutorial controls and where information is remains unclear. Trying to board the ship. Rammed it. No boarding. Tried again. No boarding. Ship lost as enemy ship keeps firing while I cannot as my damage arcs keep disappearing. And that is besides all the pay walls.
Interesting idea. But the combination of a timer on the cards and the limited number of cards in storage makes this an idle game that demands active play or an active games with too much waiting.
Hello and Thanks for playing cubeway.
Our game requires all the lines in the cube to be visible and connected except for the Fake Cube. In that sense, there is one level 3 solution. Sorry for the lack of explanation.
That's not supposed to be that way. How many waves did you survive? How many ships did you kill? Did you die very soon or did you kill at least 10+ ships?
When porting a mobile game at least change the instruction for arrows instead of sliding. Being able to skip to the next level with the keyboard would also be appreciated
Nice concept. But too much micromanagment. For instance if the miner has a full output he will not work until another laborer collects it. Why can't he move the goods to the storehouse himself? This is for all production buildings. Meaning you either have to have assistants on all of them or are constantly changing workers from miner to assistant and back.
Thank you for the detailed feedback! This is a result of how the AI is coded, with hard separation between different tasks. But you make a good point. It may not be easy to change but I'm going to look into it. Edit: Looks possible. I'm working on an update to implement this.
Nice concept. Once you have the flamethrower actually fun. Main point is the really bad aim. This is a shooter. Aim shoot be good (unless a good explanation) and consistent. Sometimes I am off by centimeters. Sometimes I am right on the spot. The is just annoying. 2 stars.
Hey HaMeer thanks for the feedback! We've added a zoom feature so hopefully that could improve your experience with the game. Aviv