Yeah, the prices and money are way off balance here. Investing in the loot skills won't help you progress so there's no point since items in the shop are always out of reach. I like the game and even grinding isn't too bad, but developers who haven't learned those simple balances yet are worrisome.
Not so much a game, as an instruction manual for something I'm not sure I want to do. In 6, a tile that is a sawmill should not be counted as a forest that needs to be removed.
I just like games that are easy and enjoyable to distract me for a while from daily stresses. This game starts like that, then adds exponential and unexpected challenge. While the music is pretty and the story is touching, overall the game itself is an exercise in frustration by the last stages.
Pretty, but needlessly clunky. Quicker clicks, faster animations and less need for instruction. Why do these hidden item games all move so slowly? Ugh.
I like the game but running out of energy so easily and having to buy more is a pain. And if I forget to come back to play, has the developer really accomplished their goal?
The last boss is a bit too frustrating, relying on skill/speed when the rest of the game really didn't head in that direction. That incongruence really subtracts from the otherwise fine direction of the game. 3/5.
Needs a slightly better money magnet or money magnet upgrade. I couldn't enjoy watching the penguins I so proudly upgraded because I was concentrating on grabbing all the eggs. Otherwise, good job.
Advice for the beginner as well as the advanced player: save your game every 35-40 seconds. Otherwise you or your pet will die in a vainglorious attempt at leveling.
Yep, it sure is! Fix is on the way!