Very nice playable demo! No obvious technical issues, except the mouse cursor can travel outside the window. For a more complete game I suppose you should consider progression, balancing available upgrades with the levels, limitation on number of active upgrades, downgrades, background images, music. That's a lot, but the quality so far is very good. Keep it up!
I'll definitely take all of this into account when I build further on the game. I already have a drop rate system built in, if I disable the random drops completely I can force any given block to drop a specific powerup. Just this gives me a ton of possible level strategies. Thank for the input hansbe!
I'll definitely take all of this into account when I build further on the game. I already have a drop rate system built in, if I disable the random drops completely I can force any given block to drop a specific powerup. Just this gives me a ton of possible level strategies. Thank for the input hansbe!