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HappyWhippings' Comments

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Boot Camp

Play Boot Camp

Aug. 31, 2015

Rating: 3

this is a demo package in unity. the guy who uploaded this didn't even make it.

Orbital Pilot

Play Orbital Pilot

May. 22, 2014

Rating: 0

can't tilt?

KongreMiner

Play KongreMiner

May. 17, 2014

Rating: 1

check for blocks all around, if there are blocks in all 6 directions then disable collider and disable mesh renderer do this check on a block update. That way only surface blocks will render and use CPU :)

Boot Camp

Play Boot Camp

Aug. 28, 2013

Rating: -1

Just to be clear this is a premade asset available on the unity asset store as a demo project. Pretty much nothing here has actually been made by the uploader.

Shadow of the earth

Play Shadow of the earth

Aug. 22, 2013

Rating: 0

this is literally a 1 dimensional "game"

Terrain Test

Play Terrain Test

Aug. 22, 2013

Rating: 1

it works.

Life Dream

Play Life Dream

Aug. 22, 2013

Rating: 0

dude STAY AWAY FROM OnUpdate! you'll cut down the lag a shitload. call functions when you need them. Apart from that, pretty awesome LSD type game

KongreMiner

Play KongreMiner

Aug. 22, 2013

Rating: 5

to make it different from minecraft just make the blocks really small (5cmx5cm as opposed to 1m) and make it so you mine with a capsule cast kinda like voxel sniper for minecraft does. It won't lag as long as you stay away from the on update caller for the blocks. just put a function in that destroys them and call it via capsule cast overlap for loop from the player script.

Developer response from Redconfuser

Resizing the blocks cause problems as the colliders are rendered through the blocks, therefore with more blocks being added due to the downscaling of size, more lag will occur. This feature will be considered if I manage to fix render issues.

Jungle Test

Play Jungle Test

Aug. 22, 2013

Rating: 0

1. render settings > skybox material 2. fog colour = skybox horizon 3. set fog to something like 0.03 for a normal atmosphere. Otherwise set your sky to a consistent colour 4. change the grass dry and wet colours to grey, make it much wider and use less density 5. download the terrain package from the asset store (free)

Developer response from Blackop2

I got the terrain package, but ill check your other suggestions. Thanks.

Bugged

Play Bugged

Aug. 20, 2013

Rating: 0

unity's third person camera script would be fine for this. Chuck in a terrain, skybox, maybe make it themed around it being a toy car or something and I can see this being popular

Hair Of Duty

Play Hair Of Duty

Aug. 20, 2013

Rating: 1

FOV is waaaaay too low for an FPS. 90 is ideal for a square (human FOV is 180 with two eyes, camera counts as one eye, therefore 90 is most natural)

Fort Destroyer

Play Fort Destroyer

Aug. 20, 2013

Rating: 1

ok here's a list of my helpful criticism if you should choose to heed it 1. mouse sensitivity is TOO DAMN HIIIIIIIIIGH! 2. what the hell do I do? I clicked this because I was curious and there's a brief 5 minute window in which I decide if I can be arsed with this game anymore. Having instructions so long you had to paste them elsewhere is BAD. Just have the controls in the window and a brief list of stuff we can do and let us figure it out. 3. character movement smoothing = bad. turn it off please it's hard enough to move around with the sensitivity so high (sensitivity of 2 is good, not 20) 4. have a instant play button of some kind on the initial welcome screen. Something the user can just click to instantly get in the game, load a random level or whatever. Good concept though, interesting to see how this turns out :)

Carbon Combat

Play Carbon Combat

Jan. 02, 2013

Rating: 7

wheelRotation = mathF.clamp(maxSpeed-(rigidbody.velocity*0.6),minSteer,maxSteer; Just add something like that in and it should handle much better. can I get a [+] so devs see? (:

unity multiplayer test

Play unity multiplayer test

Dec. 27, 2012

Rating: 0

server won't work on every computer, it's like with minecraft servers where not everyone can host their own because some internet providers don't let you have too many outgoing connections. So be sure to make sure someone else hasn't started one first.

RedShift

Play RedShift

Jun. 07, 2012

Rating: 1

Oh man! this HAS come along! I am LOVING the keyboard action! (just wondering, how did you manage dual input in the end?) Endurance mode is epic!

Developer response from Mad_Machine

Oh the functionality has been there all along. I just forgot to tell anyone the hotkey to switch. heh. If you use Input.GetAxis ("Horizontal") or Input.GetAxis("Vertical") then you get input from either the wasd, arrows or mouse movement. You still have to massage the input a little bit, but that's the gist of it. For example, I just used a boolean to indicate which input to process (keys or mouse) because for keys I just move the ship according to input, but for mouse, I had to make the ship 'seek' the current mouse position.

lost in the mist (super fetus stage alpha)

Play lost in the mist (super fetus stage alpha)

Jun. 05, 2012

Rating: 5

To the person who just rated this 4 star yesterday, thanks. Doubt you'll read this but it means a lot :) (yes, i did the math XD)

Billy the Pilot

Play Billy the Pilot

May. 19, 2012

Rating: -1

I'm orbiting... at 8mph I call BS!

Blocksack

Play Blocksack

May. 16, 2012

Rating: 3

don't have badges yet, but you can have a special sticker :)

Teodor Jones

Play Teodor Jones

May. 16, 2012

Rating: 0

also, one of the best looking and most fun unity game i've ever come accross on kong! 5* from me!

Teodor Jones

Play Teodor Jones

May. 16, 2012

Rating: 0

Silly kolchez... press the "upload new version" button! you can update things on the fly here!

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