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HappyWhippings' Comments

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FlowShooter

Play FlowShooter

May. 16, 2012

Rating: 1

The concept works, but it would be an idea to put in a reaction time statistic as well. (time they enter the camera's field of view-being shot/number of enemies) and base it off that because when you're waiting ten minutes for one to come along and manage to hit it you're gonna have an acuracy of 100% :P Enlightening though!

Guardians of the Light

Play Guardians of the Light

May. 16, 2012

Rating: 1

Reminds me of something i used to play on dad's vectrex :D pure fun! like the music too, it's calming and helps you get in the zone.

X-Mas Cutie Dressup

Play X-Mas Cutie Dressup

May. 16, 2012

Rating: 0

Like the style!

Toast :D

Play Toast :D

May. 16, 2012

Rating: 0

The thrilling and challenging strategy mechanics had me in they're grasp for a whole 12 seconds!

Glacier Isle

Play Glacier Isle

May. 16, 2012

Rating: 1

Fun little game! I agree with keyboardmash here, and I've noticed a few pointers you could improve if you don't mind, - camera Looks like you've stuck to scripting everything yourself, but I would suggest at least looking at the assets>camera controls> mouselook script for pointers, it uses the quaternion class of functions to move, you could simply make right arrow increase Y angle and left arror decrease it, which would make camera movement keyboard based (like in WoW!) or use a mouse (like in skyrim) - checkpoints make a sound play or something when you reach a checkpoint, I was jumping up and down trying to figure out what it was before deciding it was a broken script then moving on, I only found out when I fell in the water! - collision box, use a capsule collider that includes the head as well because it's a bit strange when a platform cuts him in half! - platform physics you have to move with the platform in order to not fall off, which is very strange indeed.

light test 2: the revenge

Play light test 2: the revenge

May. 15, 2012

Rating: 5

It's a very challanging puzzle game. The goal of the puzzle is to entertain yourself.

Crashdrive 3D

Play Crashdrive 3D

May. 15, 2012

Rating: -1

Fullscreen would be good (put "if(fs == true){ Screen.SetResolution(1366,1024,true); }else{Screen.fullScreen = false;} } " in a update function) also, oversteer much?! Very enjoyable once you get used to the odd physics though!

You Are The Road - Molyjam 2012

Play You Are The Road - Molyjam 2012

May. 15, 2012

Rating: 5

My suggestion is, save this as a new file, apply all the suggestions people have put foreward and rename this one to "48 hour game jam edition" or something. :D

Pwong 2

Play Pwong 2

May. 13, 2012

Rating: 0

heh, if my head was as far up my exit as this guy below, i'd be digesting my own thoughts... Also, what substance were you abusing when you came up with the graphics? I'm tripping out just watching all those neon balls! Brilliant!

RedShift

Play RedShift

May. 09, 2012

Rating: 3

Simple, fun to play, the levels get better and it doesn't lag! Do like it! I would suggest adding the keyboard controls as an option though (if they don't work alongside mouse, you could make a clone script of the one containing your input and have a third script toggle one off and the other on with go.GetComponent("input script here").enabled = false; or something :D

Developer response from Mad_Machine

Hotkey M does the trick! Have a look! I've added it to the HUD now so its easy to remember!

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