Another thing: I had 86 units, moved them to the coast, upgraded to shipyard. you guessed it: 0 units on that shipyard now. i cant imagine that being intentional. :)
This game really has potential, i like the system and havent even reached the other buildings besides castle and gold mine yet. I really hope there is a zoom option and a way to utilize arrow keys to move around instead of clicking the minimap all the time which in addition is annoying because you have to be precise.
If this game just gets a bit more compact and a speed up button it would make me favorite this.
You guys are the worst... Im playing since 15 minutes and people dont seem to understand what the stats are for:
Under the Level bar you will find another one showing the progress. These can be:
1. Fighting (Attack) against a Unit with HP
2. Walking (speed) a couple meters somewhere
3. Completing quests (charm) which you have to fill up 13, 97. im at 1.7Qu atm
So that should clear up atributes for you
This game reflects the importance of having the right values for the upgrades. i am floor 5 now and lvl 13 with full attack dmg and even if i had more points to spend i still wouldnt go for life. doing 10 more damage or being able to take 10 more damage is jsut not cutting it, has to be at least 50 to get me interested in the hp part
ill give it 3 stars for the potential, please fix bugs, i had like 6 layers of different pyramid windows on top of each other and couldnt deselect them
"Commander, there is an Idle ship in sector 1,1 and its destroying all our forces there. We already lost 50 ships and it seems he is regenerating at a rate beyond our imagination" - "Dont worry 1,2 will take care of it" - "Sir, 1,2 was just whiped out" - "THEN LET 1,3 WILL DO IT"
Level 300 beaten, of course i used autoclicker with 10clicks/sec so that i would ruin my mouse. definatly fun and ill try again when there are x100 and x1000 buttons to spare my right hand
Whatever you do, do never ever implement a splash art or a picture of "Trimps". Any form of visualisation would ruin it for me. This game is finally a great idle which becomes repetitive but in a grindy, fun way like leveling a skill to level 100 in skyrim
95% chance means 1:20. Missing 3 times in a row has a chance of 1x1x1:20x20x20 -> 1:8000 SERIOUSLY 1 out of 8k times ill miss 3 times in a row and it happens to me in the first 3 fights?? F4ck the devs
238 after 4th try of memorizing what you have to do. had to kill myself 51 times in the last 20 seconds and only needed 18 with the rythm of the hovering death
Easiest hard badge i played so far (i seriously cant remember any easier hard badge). 27 score on first try gauntlet.
No real replay value and no real reason to play harder modes.
All units I unlocked till lvl 13 were not really scaling so its not like im unlocking uber units or can upgrade them like in card games.
Army was 2. row: Grin daisy, spotted fb, striped fb and 1. row: boxer rabbiteer, trooper guard, esther bunny
Just keep the snails from eating and let new snails drop in where you can just forward them to the bottom without letting them eat
walking left then jumping a bit, walking right, climbing a bit. the cliff climbing is really no problem if you arent a total klutz. made it through the game in 10 minutes. after finishing the game i was like 'meh'. it was okay, but still a 3/5 compared to all the other platformers i played
F4cking lag, developers didnt fix sh1t. Cant get through Act 3 without falling down ledges because it doesnt react like it should. Great game concept, worst controls. Ill give it 1/5 till this is fixed