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hardluck's Comments

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Death Worm

Play Death Worm

May. 19, 2011

Rating: -1

I liked this game even back when it was called 'Moby Dick'... but this suffers from all the same problems that game did. Shame.

Elephant Quest

Play Elephant Quest

Apr. 16, 2011

Rating: 1

Loving this game. Not liking how often I'm getting stuck in the cloud level...

Flood Runner 3

Play Flood Runner 3

Apr. 05, 2011

Rating: 3

Kudos to any game that can properly utilize quicktime events to add another layer to the existing gameplay mechanics. Good stuff!

Mitoza

Play Mitoza

Feb. 28, 2011

Rating: 3

This is exactly the kind of entertainment that encourages recreational drug use. Brilliant!

The Visitor: Massacre at Camp Happy

Play The Visitor: Massacre at Camp Happy

Jan. 09, 2011

Rating: 4

Love the Visitor, in all its incarnations. Would have to say that my biggest gripe is that there aren't multiple solutions to puzzles - but, then again, that's been my only, meager, gripe with every Visitor game. Keep em' coming!

City Siege

Play City Siege

Dec. 19, 2010

Rating: 31

Not entirely sure how some of the shrapnel works - nothing quite like losing a 50k helicopter on its first mission because a piece of building was launched into the air.

Coma

Play Coma

Jul. 20, 2010

Rating: -9

What the crap just happened? That was just weird for the sake of weird. Also, loss of points for misuse of a contraction. You said "you're" in the ending, when I'm pretty sure you meant "your". It's a shame to have such a well-conceived world and yet, no spell checking.

CellCraft

Play CellCraft

Jul. 18, 2010

Rating: 15

My only complaint is that there wasn't more of it. It felt like just as soon as I was completely hooked and getting good at keeping a cell alive in a hostile environment - it was over. I wanted to have the box fall into a medical waste dumpster, or a dirty refrigerator, or a volcano, or a McDonald's bathroom, you know, safe places for living organisms - I wanted more challenges, more viruses, more GAME.

Doodle God

Play Doodle God

Jun. 28, 2010

Rating: 2

A clever concept, and though the initial combinations were well-thought out and interesting, some of the later ones (or lack thereof) were a bit far-fetched and seemingly rushed (production-wise). I'd love to see a sequel, or some progression of the concept. All reservations aside, I had a blast playing this one, and wish there was even more to do.

Great Game 1/5

Play Great Game 1/5

May. 13, 2010

Rating: 1

Had there actually been a game here to go along with the commentary, like 'Achievement Unlocked', this may have been something. At present... there's not much.

Continuity

Play Continuity

Apr. 05, 2010

Rating: 0

This is just brilliant, and that's all there is to it. Here's to hoping that more comes from this developer!

Civilizations Wars

Play Civilizations Wars

Apr. 05, 2010

Rating: 0

Once I discovered that battles could be won in under a minute with the right spells beefed up - this game lost a little respect with me. Though I still enjoyed pounding through the later levels with ease and seeing what weird monsters and maps lay ahead. A solid time waster.

Miami Shark

Play Miami Shark

Apr. 01, 2010

Rating: -1

I'm pretty sure I'll be holding every game that comes out from here to eternity to the 'Miami Shark' standard of fun. It seems like a solid enough benchmark.

ClueSweeper

Play ClueSweeper

Mar. 22, 2010

Rating: 0

Clever. Very clever. It's nice to see games that completely take me by surprise - and then are lots of fun to boot. I hope there's a sequel in the future.

Balloon in a Wasteland

Play Balloon in a Wasteland

Feb. 12, 2010

Rating: 0

A great concept, albeit terribly short. Painfully so, in fact. Excruciatingly short. And this is sad, because I wanted to keep playing it.

Dragon Boy

Play Dragon Boy

Feb. 02, 2010

Rating: 0

Well executed formulaic gameplay is still formulaic gameplay. ...kill the monster, take the loot, sell the loot, buy new loot, repeat... Not enough dragon-goodness.

Frontier

Play Frontier

Oct. 29, 2009

Rating: 0

After about two hours of off and on play I beat this one, without really, ANY trouble. Now, I should mention that it was a LOT of fun to do. Along those lines, I feel that a sequel is in order, built on the same system but perhaps a deeper combat system and a higher difficulty curve. After all, it isn't too hard to amass a gigantic fortune in this game in relatively no time at all.

BoomsticK

Play BoomsticK

Oct. 29, 2009

Rating: 0

This is really what kong games SHOULD be, fast, frenetic, flashy, fun, and f-short.

Alice is Dead - Ep 1

Play Alice is Dead - Ep 1

Oct. 29, 2009

Rating: 0

Well put together, and the initial concept was very interesting, but I have to say, the twist was predictable and the game was criminally short.

Stick War

Play Stick War

Oct. 27, 2009

Rating: 0

A slick execution on a concept that I feel like I've seen a thousand times before. It has its glaring flaws, such as lacking AI, the necessity of player intervention to correct bad AI, and the frustration of dealing with miners, but still I keep playing it... so it clearly works more often than it doesn't.

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