Interesting idea...tedious execution.
Got the card, don't want the badges other than the basic one I picked up earning the card (particularly because the save game function doesn't work!)
Plain beating the CPU is very boring. Winning and doing so flawlessly for 10 rounds vs. the CPU is actually good (if rather repetitive) challenge. The learning curve is still extremely dull at times.
For those who are stuck, the goal is simple. Blocks of the same color "stick" together. Once all of the blocks of the same color are stuck together in a giant mass, you win the level. If there are green, red, and blue blocks, you will need to fuse together one giant red mass, one giant blue mass and one giant green mass with no other loose pieces.
Great idea for a game but this is a case where less would be a lot more. Most of the first fifty levels are trivial and the game would be a lot better if most of those extremely easy levels weren't in the game at all. Fortunately, the later levels make up for it--I'm stuck on level 63 right now.
Xeebot: I've reached level 11. The army is survivable. As soon as you hear the tank, get over to the left side of the screen, pick up the tank and slam it into the ground near the soldiers--BOOM! No more army. (Of course, that leads into the game's major design problem. Once vehicles come into play, all of your problems can be solved more or less by picking up yet another vehicle and slamming it.)
Good news: The game controls are much better, making it actually playable. Bad news: it's still a very dull game. Pick up vehicle. Slam it. Pick up vehicle. Slam it. Pick up tank. Slam that. See another vehicle? Slam that, too. Helicopters add a little something to the mix, but not enough. (Oh, and slam a vehicle near them.)