harmless's Comments

Game comments and reviews

Fold

Oct. 19, 2007

0

Gah. Stupid cursor jumps all over the screen thanks to the low frame rate. Most unfun flash game ever.

Fold

Oct. 19, 2007

0

Bad controls. Hideously low frame rate. This should have never been approved for a card contest.

0

Got to level 28 so far. Great idea but the bad controls are harder to overcome than the puzzles. There's no way the guy should be running that fast!

Papa's Pizzeria

Oct. 12, 2007

0

Interesting idea...tedious execution. Got the card, don't want the badges other than the basic one I picked up earning the card (particularly because the save game function doesn't work!)

Poor scrolling design makes it unnecessarily difficult to tell where the pearls are.

Bloons Tower Defense

Sep. 22, 2007

0

Just beat the game (losing no lives!) using nothing but unupgraded plain monkeys. Had 5k money at the end--ran out of places to put monkeys!

Bloons Tower Defense

Sep. 22, 2007

0

Too easy. Way too easy.

Tactics 100 Live

Sep. 18, 2007

0

Plain beating the CPU is very boring. Winning and doing so flawlessly for 10 rounds vs. the CPU is actually good (if rather repetitive) challenge. The learning curve is still extremely dull at times.

Tactics 100 Live

Sep. 14, 2007

0

BOOOO-RING!

Oroboros

Sep. 06, 2007

0

Boring confusing mess of a game.

Amberial

Aug. 23, 2007

0

Gah. 12xA needed needs some checkpoints, badly. I keep having to sail through 4 now boring screens to get back to the part I'm not good at.

Amberial

Aug. 23, 2007

0

Main levels are great. Bonus levels are far more fustrating than fun.

Balance Balls 2

Aug. 09, 2007

0

Seems more luck than skill at times--very hard to recover from some random drops. Also major problems with frame rate inconsistency.

Mezzo: Winter Edition

Aug. 02, 2007

0

Nice idea, but WAY too many 1 move puzzles.

More Mindless Violence

Jul. 26, 2007

0

Cool game, great anti-climatic twist on the boss ending but the reload key needs some work--sometimes I press the spacebar and nothing happens.

Speck Oppression

Jul. 20, 2007

0

At least it's not hard to get the card. Boring? Extremely. But's not that hard.

Jelly Blocks

Jul. 17, 2007

0

For those who are stuck, the goal is simple. Blocks of the same color "stick" together. Once all of the blocks of the same color are stuck together in a giant mass, you win the level. If there are green, red, and blue blocks, you will need to fuse together one giant red mass, one giant blue mass and one giant green mass with no other loose pieces.

Jelly Blocks

Jul. 17, 2007

0

Great idea for a game but this is a case where less would be a lot more. Most of the first fifty levels are trivial and the game would be a lot better if most of those extremely easy levels weren't in the game at all. Fortunately, the later levels make up for it--I'm stuck on level 63 right now.

Nuclear Eagle

Jul. 15, 2007

0

Xeebot: I've reached level 11. The army is survivable. As soon as you hear the tank, get over to the left side of the screen, pick up the tank and slam it into the ground near the soldiers--BOOM! No more army. (Of course, that leads into the game's major design problem. Once vehicles come into play, all of your problems can be solved more or less by picking up yet another vehicle and slamming it.)

Nuclear Eagle

Jul. 15, 2007

0

Good news: The game controls are much better, making it actually playable. Bad news: it's still a very dull game. Pick up vehicle. Slam it. Pick up vehicle. Slam it. Pick up tank. Slam that. See another vehicle? Slam that, too. Helicopters add a little something to the mix, but not enough. (Oh, and slam a vehicle near them.)