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Game comments and reviews
Oct. 19, 2007
Gah. Stupid cursor jumps all over the screen thanks to the low frame rate. Most unfun flash game ever.
Bad controls. Hideously low frame rate. This should have never been approved for a card contest.
Oct. 17, 2007
Got to level 28 so far. Great idea but the bad controls are harder to overcome than the puzzles. There's no way the guy should be running that fast!
Oct. 12, 2007
Interesting idea...tedious execution. Got the card, don't want the badges other than the basic one I picked up earning the card (particularly because the save game function doesn't work!)
Oct. 06, 2007
Poor scrolling design makes it unnecessarily difficult to tell where the pearls are.
Sep. 22, 2007
Just beat the game (losing no lives!) using nothing but unupgraded plain monkeys. Had 5k money at the end--ran out of places to put monkeys!
Too easy. Way too easy.
Sep. 18, 2007
Plain beating the CPU is very boring. Winning and doing so flawlessly for 10 rounds vs. the CPU is actually good (if rather repetitive) challenge. The learning curve is still extremely dull at times.
Sep. 14, 2007
BOOOO-RING!
Sep. 06, 2007
Boring confusing mess of a game.
Aug. 23, 2007
Gah. 12xA needed needs some checkpoints, badly. I keep having to sail through 4 now boring screens to get back to the part I'm not good at.
Main levels are great. Bonus levels are far more fustrating than fun.
Aug. 09, 2007
Seems more luck than skill at times--very hard to recover from some random drops. Also major problems with frame rate inconsistency.
Aug. 02, 2007
Nice idea, but WAY too many 1 move puzzles.
Jul. 26, 2007
Cool game, great anti-climatic twist on the boss ending but the reload key needs some work--sometimes I press the spacebar and nothing happens.
Jul. 20, 2007
At least it's not hard to get the card. Boring? Extremely. But's not that hard.
Jul. 17, 2007
For those who are stuck, the goal is simple. Blocks of the same color "stick" together. Once all of the blocks of the same color are stuck together in a giant mass, you win the level. If there are green, red, and blue blocks, you will need to fuse together one giant red mass, one giant blue mass and one giant green mass with no other loose pieces.
Great idea for a game but this is a case where less would be a lot more. Most of the first fifty levels are trivial and the game would be a lot better if most of those extremely easy levels weren't in the game at all. Fortunately, the later levels make up for it--I'm stuck on level 63 right now.
Jul. 15, 2007
Xeebot: I've reached level 11. The army is survivable. As soon as you hear the tank, get over to the left side of the screen, pick up the tank and slam it into the ground near the soldiers--BOOM! No more army. (Of course, that leads into the game's major design problem. Once vehicles come into play, all of your problems can be solved more or less by picking up yet another vehicle and slamming it.)
Good news: The game controls are much better, making it actually playable. Bad news: it's still a very dull game. Pick up vehicle. Slam it. Pick up vehicle. Slam it. Pick up tank. Slam that. See another vehicle? Slam that, too. Helicopters add a little something to the mix, but not enough. (Oh, and slam a vehicle near them.)
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