Can we get a rewrite on the text describing Ashi's special power? Something like "Ashi's attacks cannot be cancelled by opponents"? A Kongai "Interrupt" is already defined as something very, very different than preventing an attack.
Re: i19000 First, a critical attack does only 50% extra damage. Second, there's a number of attacks that, when buffed up properly, can one-hit kill to certain opponents without needing a critical hit.
Re: Torshakle
Getting past the lady isn't very hard, but you have to click on several things in a row in a very short time span. If you're stuck, you can use the the tab key to see what parts of the game you can click on.
Oh, while I'm busy hating the game, I'd like to point out some extremely annoying flaws.
1) You can't turn off an counter-productive unit. I lost the tutorial map because I placed several poison wizards and only found out during level 10 that the final boss gets healed by poison. >_<
2) You can't tell a counter-productive mage to just stop firing!
3) Most of the levels on the easy maps are pure blowouts. Alas, there's no way to speed things up so you just have to wait for each enemy to be easily picked off. Boring.
Am I the only one who wants to see the once novel Tower Defence fad just go away? Played the game, got the card, got quite bored during the game. It got to the point where I wasn't watching half of the gameplay and was just hoping that the placed wizards would do the job unaided. (They did.)
A shooter where the ship can go faster than the shots? Levels where you either die in the first few seconds or end up spending tedious amounts of time hunting down the last enemy who isn't a serious threat alone? Send this one back for some redesign!
Eh, Dacke, you also need strength and such to get the 500 damage badge. But, yeah, once you get the gold, you're right--there's nothing stopping you from spamming the rest of the game to death with a huge army.
The (Very!) Good: More great puzzles!
The Bad: The graphics and sound don't add anything but a distraction. The simple graphics and sounds of the first were superior.
The Ugly: Grey blocks are hard to see on a translucent cube!
Quality control ***still missing*** but I managed to find a way to counter the lag in the early levels enough so that I could still get the card even though it was **impossible** to get points in the last few.
Glad that I'll never have to play this one again!
Why can't I turn down the quality to compensate for the crappy frame rate? Why?
(And why did such a laggy game ever get even CONSIDERED for a card challenge?)