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Hash

Play Hash

Jun. 12, 2007

Rating: 0

Don't worry, Lazyman. It's semi-obscure geek humor.

- CoolioBeat -

Play - CoolioBeat -

Jun. 09, 2007

Rating: 0

Meh. Keyboard DDR. Dancing with fingertips isn't anywhere near as fun as dancing iwith feet.

- CoolioDJ -

Play - CoolioDJ -

Jun. 09, 2007

Rating: 0

Very good for a mouse-based rhythm game--but I prefer stomping on DDR pads a whole lot more! The music doesn't seem to fit, either--shouldn't it sound more like scratching records than synthesizers? Still, very innovative use of the mouse, a controller that really isn't meant for rhythm games.

Crazy Mammoths

Play Crazy Mammoths

Jun. 08, 2007

Rating: 0

Nice game. People don't "loose" races, though (they "lose" them) and the "you've been playing for five minutes so I need to advertise another website in the middle of the race!" menu has GOT to go.) Also two more words that would make this totally awesome: Online multiplayer.

Kong Ball

Play Kong Ball

Jun. 07, 2007

Rating: 0

Cheap ripoff of Population: Tire. And what the #$(&$ is with the "2 ball" powerdown? If it appears directly in the path of your ball, you're doomed.

Balloonitarium

Play Balloonitarium

Jun. 07, 2007

Rating: 0

Good start. It needs to be easier to get the puffball to move from side to side--it can be very difficult to get the puffball away from a wall. Also, the combo gauge should be easier to read--the size difference isn't enough to tell at a quick glance what the next target is.

WetDiamonds

Play WetDiamonds

Jun. 07, 2007

Rating: 0

Controls are noticeably better but I'm still getting several swaps that I didn't intend to make. I'm guessing a better mouse cursor would help?

ColorBuster

Play ColorBuster

Jun. 04, 2007

Rating: 0

Normal stages are okay and bosses are fun, but a lack of continues/passwords just ruins the game. I don't think it's worth it to go through 20 normal stages all over again to get another shot at boss 2.

Clubby The Seal

Play Clubby The Seal

Jun. 02, 2007

Rating: 0

Short ranged attacks and poor controls=not much fun.

WetDiamonds

Play WetDiamonds

Jun. 02, 2007

Rating: 0

Interesting idea but I feel like I'm fighting the controls more than the game. Selecting pieces needs to be a lot more precise.

Castlewars

Play Castlewars

Jun. 02, 2007

Rating: 0

Too luck based--too little strategy, too much depending on good cards to show up.

Yak on a hill: Green planet

Play Yak on a hill: Green planet

Jun. 02, 2007

Rating: -1

The game's improved--and is actually fairly playable by now--but could still use a lot more polish. Random powerups/downs aren't much fun. No sound effects hurts, too. And the yak should look shielded when shielded--one shouldn't have to check a separate part of the screen to know that the yak is invincible.

Luminara

Play Luminara

Jun. 02, 2007

Rating: 0

To Sylicas: I've completed the points challenge. There's still way too much debris on the playfield, sacrificing gameplay for the sake of not-particularly-impressive graphics.

Luminara

Play Luminara

Jun. 01, 2007

Rating: 0

Lots of blinding debris and we're supposed to finish the game without losing a single life!? Worst. Challenge. Ever.

Yak on a hill: Green planet

Play Yak on a hill: Green planet

May. 26, 2007

Rating: 0

Good idea, poor execution. There needs to be more meteors in the beginning and far, far less at 100. Also, the random powerup/powerdown system isn't much fun.

Bat Ws Ball

Play Bat Ws Ball

May. 26, 2007

Rating: 0

A completely mind-bending re-imagination of Breakout. Well done!

Rockettack

Play Rockettack

May. 26, 2007

Rating: 0

Quick, everyone--save a misshapen earth from flying dildos! Oh, and it seems that the rockets can spawn on Bizarro Earth, ending the game immediately. Awful stuff.

Super Ixtipi Brothers 2

Play Super Ixtipi Brothers 2

May. 26, 2007

Rating: 0

This is a miracle--it's actually worse than the original. (Didn't know that was possible.)

Powervox V.3

Play Powervox V.3

May. 26, 2007

Rating: 0

Very short and absurdly fast, this game is still insane short-term fun.

Picto

Play Picto

May. 25, 2007

Rating: 0

Nice idea for a game. It should tell you the right answer when you lose, though.

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