harmless's Comments

Game comments and reviews

Hash

Jun. 12, 2007

0

Don't worry, Lazyman. It's semi-obscure geek humor.

- CoolioBeat -

Jun. 09, 2007

0

Meh. Keyboard DDR. Dancing with fingertips isn't anywhere near as fun as dancing iwith feet.

- CoolioDJ -

Jun. 09, 2007

0

Very good for a mouse-based rhythm game--but I prefer stomping on DDR pads a whole lot more! The music doesn't seem to fit, either--shouldn't it sound more like scratching records than synthesizers? Still, very innovative use of the mouse, a controller that really isn't meant for rhythm games.

Crazy Mammoths

Jun. 08, 2007

0

Nice game. People don't "loose" races, though (they "lose" them) and the "you've been playing for five minutes so I need to advertise another website in the middle of the race!" menu has GOT to go.) Also two more words that would make this totally awesome: Online multiplayer.

Kong Ball

Jun. 07, 2007

0

Cheap ripoff of Population: Tire. And what the #$(&$ is with the "2 ball" powerdown? If it appears directly in the path of your ball, you're doomed.

Balloonitarium

Jun. 07, 2007

0

Good start. It needs to be easier to get the puffball to move from side to side--it can be very difficult to get the puffball away from a wall. Also, the combo gauge should be easier to read--the size difference isn't enough to tell at a quick glance what the next target is.

WetDiamonds

Jun. 07, 2007

0

Controls are noticeably better but I'm still getting several swaps that I didn't intend to make. I'm guessing a better mouse cursor would help?

ColorBuster

Jun. 04, 2007

0

Normal stages are okay and bosses are fun, but a lack of continues/passwords just ruins the game. I don't think it's worth it to go through 20 normal stages all over again to get another shot at boss 2.

Clubby The Seal

Jun. 02, 2007

0

Short ranged attacks and poor controls=not much fun.

WetDiamonds

Jun. 02, 2007

0

Interesting idea but I feel like I'm fighting the controls more than the game. Selecting pieces needs to be a lot more precise.

Castlewars

Jun. 02, 2007

0

Too luck based--too little strategy, too much depending on good cards to show up.

-1

The game's improved--and is actually fairly playable by now--but could still use a lot more polish. Random powerups/downs aren't much fun. No sound effects hurts, too. And the yak should look shielded when shielded--one shouldn't have to check a separate part of the screen to know that the yak is invincible.

Luminara

Jun. 02, 2007

0

To Sylicas: I've completed the points challenge. There's still way too much debris on the playfield, sacrificing gameplay for the sake of not-particularly-impressive graphics.

Luminara

Jun. 01, 2007

0

Lots of blinding debris and we're supposed to finish the game without losing a single life!? Worst. Challenge. Ever.

0

Good idea, poor execution. There needs to be more meteors in the beginning and far, far less at 100. Also, the random powerup/powerdown system isn't much fun.

Bat Ws Ball

May. 26, 2007

0

A completely mind-bending re-imagination of Breakout. Well done!

Rockettack

May. 26, 2007

0

Quick, everyone--save a misshapen earth from flying dildos! Oh, and it seems that the rockets can spawn on Bizarro Earth, ending the game immediately. Awful stuff.

Super Ixtipi Brothers 2

May. 26, 2007

0

This is a miracle--it's actually worse than the original. (Didn't know that was possible.)

Powervox V.3

May. 26, 2007

0

Very short and absurdly fast, this game is still insane short-term fun.

Picto

May. 25, 2007

0

Nice idea for a game. It should tell you the right answer when you lose, though.