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Game comments and reviews
Jun. 12, 2007
Don't worry, Lazyman. It's semi-obscure geek humor.
Jun. 09, 2007
Meh. Keyboard DDR. Dancing with fingertips isn't anywhere near as fun as dancing iwith feet.
Very good for a mouse-based rhythm game--but I prefer stomping on DDR pads a whole lot more! The music doesn't seem to fit, either--shouldn't it sound more like scratching records than synthesizers? Still, very innovative use of the mouse, a controller that really isn't meant for rhythm games.
Jun. 08, 2007
Nice game. People don't "loose" races, though (they "lose" them) and the "you've been playing for five minutes so I need to advertise another website in the middle of the race!" menu has GOT to go.) Also two more words that would make this totally awesome: Online multiplayer.
Jun. 07, 2007
Cheap ripoff of Population: Tire. And what the #$(&$ is with the "2 ball" powerdown? If it appears directly in the path of your ball, you're doomed.
Good start. It needs to be easier to get the puffball to move from side to side--it can be very difficult to get the puffball away from a wall. Also, the combo gauge should be easier to read--the size difference isn't enough to tell at a quick glance what the next target is.
Controls are noticeably better but I'm still getting several swaps that I didn't intend to make. I'm guessing a better mouse cursor would help?
Jun. 04, 2007
Normal stages are okay and bosses are fun, but a lack of continues/passwords just ruins the game. I don't think it's worth it to go through 20 normal stages all over again to get another shot at boss 2.
Jun. 02, 2007
Short ranged attacks and poor controls=not much fun.
Interesting idea but I feel like I'm fighting the controls more than the game. Selecting pieces needs to be a lot more precise.
Too luck based--too little strategy, too much depending on good cards to show up.
The game's improved--and is actually fairly playable by now--but could still use a lot more polish. Random powerups/downs aren't much fun. No sound effects hurts, too. And the yak should look shielded when shielded--one shouldn't have to check a separate part of the screen to know that the yak is invincible.
To Sylicas: I've completed the points challenge. There's still way too much debris on the playfield, sacrificing gameplay for the sake of not-particularly-impressive graphics.
Jun. 01, 2007
Lots of blinding debris and we're supposed to finish the game without losing a single life!? Worst. Challenge. Ever.
May. 26, 2007
Good idea, poor execution. There needs to be more meteors in the beginning and far, far less at 100. Also, the random powerup/powerdown system isn't much fun.
A completely mind-bending re-imagination of Breakout. Well done!
Quick, everyone--save a misshapen earth from flying dildos! Oh, and it seems that the rockets can spawn on Bizarro Earth, ending the game immediately. Awful stuff.
This is a miracle--it's actually worse than the original. (Didn't know that was possible.)
Very short and absurdly fast, this game is still insane short-term fun.
May. 25, 2007
Nice idea for a game. It should tell you the right answer when you lose, though.
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