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Game comments and reviews
May. 25, 2007
Somehow, I don't think you have Namco's permission to use Pacman.
May. 23, 2007
Moving up a la Gorf is nice but you can move way too far up.
May. 22, 2007
Cool animation but I score more kills by just rushing in than setting up ambushes.
First few levels are boring and then once the game istarts getting harder the life count gets in the way and makes the player redo all the boring levels again. No thank you--this is a good game in desperate need of a continue feature.
May. 20, 2007
Needs a *much* faster computer than one that can play Boxhead 2, apparently. The game was playable most of the time but the frame rate would occasionally reach the single digits.
May. 16, 2007
Everything works well...until the game of tag. The AI doesn't tag very well and it is too easy for players to get away. Perhaps extra stamina for whoever is it would help address this?
May. 13, 2007
Good start, moderately fun. Needs foes with more interesting powers (though the arc laser and triangle webs are certainly a good start) and a whole lot less debris cluttering the screen.
May. 12, 2007
Great puzzle game and a great mind bender.
It's a good start with solid programming but a fully powered up FN SCAR is way too good. I got to the point that I didn't care at all about saving ammo and had a base with over 4000 hit points. There's the potential for a great game here with rebalanced weapons and more variety in monster attacks (Projectiles? Bosses? Etc?) Right now, the game is just mediocre (and quite boring once one can afford a good arsenal).
May. 05, 2007
Poor Missile Command clone completely broken by insanely overpowered powerups. Bloons was a lot better than this game.
Lots of flash, not much game. Zombies are way too easy to defeat.
Cool game. Two suggestions. A few arrows would be nice--some of the maps rely too much on memorizing the course. Also, the rank+ text is too hard to read sometimes, particularly when it appears over a wall.
May. 03, 2007
Awesome idea. Unplayable physics. Too hard to get moving or stop moving.
I liked Four Second Firestorm better. Not bad and certainly not impossible but a few games are nonintuitive or have overly sensitive controls. I still beat the challenge in well under an hour, though.
May. 02, 2007
Rampage mode is moderately fun but the main mode depends too much on luck (both in getting crazed fans with both gas and time and hoping the fans don't spawn on the far side of the side so that you'll never reach them in time.)
Nice theme but the inability to see where the the @&(*$ the target is before you fire makes the game unplayable.
May. 01, 2007
Nice try but weapons are extremely broken (read: so powerful they ruin the game).
I think I know why there were complaints about the game not having a pause key. The game does have a pause key, of course...except during cut scenes when the pause key doesn't work at all.
Apr. 06, 2007
Well coded but the puzzle idea really doesn't work.
Apr. 03, 2007
Quite possibly the scariest game on Kongregate...
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