Getting from x64 to the next level takes ~10 hours of idling after optimal setup. I can only imagine going even higher requires exponentially more time. All of which has to be done while the computer is running as it does not seem to have any kind of "Offline" idle function. Once a game reaches this amount of time investment yet still requires the game to be open is a deal breaker for me.
Thanks for the comment. I've tweaked the money required for level ups with the newest version. There shouldn't be such a high wall anymore. I would love to implement offline progress, but this isn't possible with the current architecture of the game.
You have a horrible memory leak on Chrome. Chrome starts at about 200MB when game first loads and after about 4 hours of running the memory usage is around 2GB.
Cool game! Could be a lot more. Add some achievements, more upgrades, add difficulty levels for completion where enemies fire and/or move faster but drop more pixels after defeating default difficulty.
Thanks for the comment. I've tweaked the money required for level ups with the newest version. There shouldn't be such a high wall anymore. I would love to implement offline progress, but this isn't possible with the current architecture of the game.