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hazens1's Comments

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Alchemy Idle Clicker

Play Alchemy Idle Clicker

Jul. 23, 2016

Rating: 2

Getting from x64 to the next level takes ~10 hours of idling after optimal setup. I can only imagine going even higher requires exponentially more time. All of which has to be done while the computer is running as it does not seem to have any kind of "Offline" idle function. Once a game reaches this amount of time investment yet still requires the game to be open is a deal breaker for me.

Developer response from RevelBase

Thanks for the comment. I've tweaked the money required for level ups with the newest version. There shouldn't be such a high wall anymore. I would love to implement offline progress, but this isn't possible with the current architecture of the game.

Idle Tree

Play Idle Tree

Jul. 20, 2014

Rating: 5

You have a horrible memory leak on Chrome. Chrome starts at about 200MB when game first loads and after about 4 hours of running the memory usage is around 2GB.

Upgradaroids

Play Upgradaroids

Dec. 28, 2013

Rating: 1

Decent game. Thanks for making!

Developer response from CuriousGaming

Thanks for playing :)

Pixvader

Play Pixvader

Sep. 29, 2013

Rating: 2

Add a check when picking up pixels/money to limit number of simultaneous pickup sounds playing.

Pixvader

Play Pixvader

Sep. 29, 2013

Rating: 2

Cool game! Could be a lot more. Add some achievements, more upgrades, add difficulty levels for completion where enemies fire and/or move faster but drop more pixels after defeating default difficulty.

Wonder Rocket

Play Wonder Rocket

Apr. 21, 2013

Rating: 1

Rocket would get stuck turning and become unplayabe. Seems to have the same problem Kong chat has dropping key presses and sticking keys.

Omega Box

Play Omega Box

Mar. 14, 2011

Rating: -9

FIX THE FUKING STUCK KEY PROBLEM

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