I don't understand how Iron Cat+Fishery works. Say I place 8 Cats around center cell. With fish it gives me 480 sculls, and with fishery 1.92K. So far so good. But then I place Ruins into center cell, which gives me +500% for any resource at level 3, and I get 4.23K. WTF?! It should be 11.52! But when I replace Cats with Spearfisher, everything is fine: 720 w/o Ruins and 4.32 with, exactly 6 times more. Am I missing something?
@FORDESOFT "Can you give me more details on what was going on when that happened?" - I was on stage 3 and left stage 2 with lot of DKs. They eat out all wood, and when I switched back to stage 2 I saw -53.19 wood. Sorry, can't tell anything else.
@Saladin666 Yes, you're absolutely right. Investor imps, of course. Now I see how to fix it, thanks.
Can you give me more details on what was going on when that happened? Wood-consuming cards should pop out of their slots within a second of things going negative, so your wood should never go below "0 - consumption rate".
The game is great, but it's painfully slow. It lags so much that even the screen that tries to hide these lags (with 5 rotating gems) lags itself. Sometimes it stops and Firefox tells me about hanged script. Also, I don't get the point of the green button on the initial screen (after load). You don't have any other choice but to click it. At least make this screen useful and add a button to run game silently (including animated logos)
The lags are indeed a problem that we are trying to fix. The button on the loading screen is necessary because the game must receive focus before it goes to main menu to avoid issues with audio.
Today's news (The Associated Press): "Out of half a million Facebook users who agreed to storm Area 51, about 75 people gather at Area 51 gate, 2 people detained". That's basically how my first run in this simulator ended.
Agree about scrollbar being annoying. Please either make individual routes collapsible, or move "Think" to the very top (where Pause/Fast buttons are). This will make life MUCH easier.
Small bug: in Upgrade screen, if you move mouse cursor from empty space to an upgradeable skill tile, at some moment (when cursor is on the black outer frame) the hint begins quickly appear and disappear, and the tile zooms in and out.
Decided to play evil character. And even thou it's just a game, I felt uncomfortable killing defenseless old man.
P. S. Chaos desert, Additional Bolts + Burning = Killer combo. Literally.
Can you give me more details on what was going on when that happened? Wood-consuming cards should pop out of their slots within a second of things going negative, so your wood should never go below "0 - consumption rate".