hmm, i think adding all those points where you need to stop for resources is a bad idea because you lose pace and momentum when you do, but you feel like you're missing out on stuff when you don't.
The art's beautiful, but the engrish puts me off and some of the puzzles are a little illogical (figuring out the radio thing is hard without someone telling you what to do, and the whole bed thing is hard to figure out as well). Also, the reactions to what I want to do is I feel too slow, because i have to watch the girl walk there and then perform the action. Finally, searching for the clock parts is nothing but a chore if you don't have them all. I thought they'd be a bonus thing so I didn't look for them, but when I realized I needed them I was kicking myself.
Time to rob this house... hmm, I've stolen 19 money bags and there's a horrible demonic ghost girl's head chasing me around, but I really think I should keep looking for that last bag before I leave.
Been waiting for this to get badges, it really deserves it. This is one of the best games I've ever played, a perfect thing for any RPG fan, and fun even if you don't normally like turn-based RPGs. I hope this popularity surge will be enough to make a Chapter 2, because most of these episodic games (I'm looking at you, Mardek) never come to a conclusion.
Well, at least you stopped by!