Great. 5/5 is simply deserved. Some things i hope you'll read. 1) In EFB3 you gave us a reason why they din't have their weapons and equip. Ok, the storyline plays a lot with meta-game, but this one seems to be less catching. At least at the beginning. 2) The foes. Slimes and Cats are ok, but you could do a biggest rework on them. Most times i don't need to scan the foes 'cause i already know their weakness and strenghts from the 3rd chapter, even from tricky ones (jelly for ex.) 3) Easy and Normal difficulty are way too easy. Hard is not challenging at all and it makes only fights last longer. Epic is the only one setting that requires to be played using some kind of strategy. 4) Last one. Secret areas was the best thing in the 3rd chapter for heavy players. I remember the one you could open only completing all the challenges and taking all the medals. Am i missing them in the game or you really cut them out?
Would like to see more Arrows upgrades and combinations (But NOT more quivers, change them is already the slowest thing you can do in the middle of a battle :p ) And... Practice arena too. When you cange something on your arrows, or you buy a new weapon, the gap in arrow's speed can be huge, and you have to learn how to aim again. :)
Balrogs doesn't heal when hit by flames. Or so it seems. Can you tell us if its a bug or the flame heal to balrogs is just not signaled with the heal icons usually appears when someone heal up, or if it really a bug?
Great. Original, fun, braincrushing and... You need to know how tha poem ends. Very good job. A deserved 5/5. I usually don't love puzzle 'cause i play flash games to relax, but this one... Have something.
4/5 'cause i have to pay to play the entire game. I don't have an iphone or an ipad, so i can't. They will buy your game even if you put here the complete one. If i buy a game for the iphone, is to play it when i don't have a pc to play, not when i'm at home.
Nice, very nice, but very easy. Engine importance is way over the other things. When you are so fast that you can overtake every car including the 1st without drafting and using boost, who care if you draft or boost power are low? And you get this condition very early in the game.
Lot of potential. Happy to read this is a kind of a demo. Some suggestions from me too. Even starting with force china the game is too easy. Needs more laps, tires NEVER get destroyed. And pit stops. With crew and fuel. And qualifications. You shouldn't be able to develop a component wich level is higher than chassis level. Add more research levels. Like a cap of 20, with more tracks, more pilots and pilots growing and aging. Better if cars and pilots have original names. Better sponsor management, with more than one sponsor and the possibility to choose, with sponsor requirement like placement or championship winning. Rated 4/5 to push for a better one ;)
For those who find hard to complete stony beach in 350s. Get some upgrades ( i hit 300s with teepwr 13, fairpwr 10, and runningspd 9 ) and save about 600money before beginning the course. You will need to restart (and rebuy the powerups) a lot of time. You need only 3 upgrades: super swing, air boost and super stop. For most of the holes, you need a super first shoot (superswing+110%power+airboost when the ball reaches the top of the flying curve). In the par 3 holes you'll get an hole-in-one. In any other you'll need another swing to reach the hole and force-stop the ball with the powerup on the hole. Two swings if you are unlucky. For the zombi hole... Time your superpower tee swing. Wait until the zombie are outside, than swing. You'll hit the fairway while they're down again.
Paladins gives you 2 (in the game seems to be 20) points for every tile the city is composed after you close it or at the end of the game if is still open. Sheriff 1 (or 10) points for every tile with the same rule. Same of the monastery. Pesants give you 3 (or 30) points for any CLOSED cities their land border. A pesant land is made by ANY field (grass) tile they border. The pesant's field is closed only by roads and cities, and get over ANY empty space that objects doesn't physically close. You CAN'T place any of your minions in an object already occupied (you can't add a piece of a road palcing your man if it's the pursuance of a road already occupied by an enemy sheriff, same for the cities and the pesant's fields), but you can link up two objects that was unconnected before to share the points. This game is a complicated strategy game, it's hard to write all the rules here. I hope it helps :)
*Tutorial*
At any turn players pick a tile. Rotate the tile pressing "R" button. You MUST place the tile making a sensible landscape. Roads or cities can't end into nowhere. After placing the tile, you can place one of your men on the tile. Depending of the kind of the objects present on the tile, you can place different kinds of men. Paladins on the cities, sheriffs on the roads, monks on the monastery (the only one building that is complete in a single tile) and pesants on the fields. Men can't be recalled until the object you are "drawing" on the map is completed (cities closed, roads colsed by crossroads, city entering, closed on theirself, monastery completely surrounded). The pesants can't be recalled until the end of the game. (Continue in another comment)
Some weapons can't stand aganist your top speed. Bomber blimp is preatty useless since sends the bombs ON you and not in front of you when you travel at high speed.
Found a little bug. There is a little uphill, at... 461, where you get stucked if you are not at full speed (or jumping). The truck can't climb it withouth a run-up, and if you get a zombie between your wheels there, your game is over. :)
Great game concept. Well developed. But NEEDS to be longer and a little harder in the later stages. Bosses would be great. More weapons, plane types, kind of maps and missions, would be breat too. Multiplayer would be Awsome.
All you need is a REAL steady Hand, even without the skill. If you have it, you can do anything just with the shotgun (Even if it have a slow rate of fire). It's the best mix of power and ammo finding rate. There are weapons better than this, sure, but you run out of ammo too fast in the hardest games (Hard and Nightmare). But... Where's the news? In a zomby apocalypse shotgun is ALWAYS the best way.
Happy to have hooked you. Thanks for playing.