Suggestions: More intelligent exchangers; 1 prio to cool reactor, 2 to move to cooling component, instead of balance, also more throughput. Add heatpipes that even out heat between connected components, but without a per tick restriction and no transfer to and from reactor and only capacity before melting like everything else, could allow very elaborate cooling designs. Ability to create temperature independant compartments (wall off area with plates) to better toy with the boost-by-heat upgrades. Add control-component to switch on and off rods in intervals or based on a reading, this will allow awesome usage of the coolant cells as actual buffers - it could maybe be part of each compartment. If you need to lay wires on the board, use the tile boarders. Fix the tick calculations to sum outputs instead of comparing current and last value (I suspect that's the way it's done now).
I actually thought this was a Kingdom Rush expansion.. I thought it didn't live up to my expectations from playing KR and didn't really get what was wrong until it struck me that it's a complete ripoff and not otherwise related to KR at all.
That's a nice ending. Actually a very enjoyable game, albeit quite short compared to other idle games - and that's a good thing! I like being able to win games now and then :)
Aaaaaaallriiiiiight! I just lost three days worth of progress (equivalent of a full reset) because Unity crashed. Top notch! Doesn't this game autosave or something? If not that'd be a really good idea to implement!
About the english issue that charrrlie mentions: If you select another language than english, it'll revert back to english in that dropdown every time the game is loaded. Of course the language can be selected again, but it seems unnecessary. It'd be cool if the game would remember that selection and preselect accordingly :)
I've tried 21 and 22 again and they worked, only thing I did different were tabs. Anyway, I agree that you shouldn't change something because of a few who have weird restrictions. Thank you for taking the time to help me! Up'd to 4 cause all the levels work for me, up'd to 5 cause you're being cool like that.
bazaka: You can see the bonuses in the options under "Show multipliers". You'll get a description of what your DKs do when you click the "Dark Knight Reset" button. It'll say that each DK give +.01% to econ multis, among other things. The hard reset wipes your save. It means you loose everything, including your DKs and your achievements. It's like when you first started playing. I hope this helps you :)
Level 36 is fine, I needed two attempts. Level 31 on the other hand.. Loosing by getting a newly turned human killed by a priest is cool, you didn't gain the vamp you need so you loose. Nice little quick puzzle. I wanted to just get BOTD but I got caught up and played all the way through :) gj
omg I took a ride! Woo yay :D Thanks for an awesome little game there, Lorgh! You had me leave in frustration two times and come back to advance a bit. Well done :)
Even with the walkthrough some of the levels are unbeatable. Or I have to sit and stare at the game for more about an hour to finish one of them cause I can't change the clock? No. And also the pink one? It's annoying that pink isn't pink.. What I'm an old grumpy noob? Well yes. I honestly didn't like the game. There were too much frustration and the attempt to be more creative than the first game failed for me. And lastly the fact that I can't even start the game on Kong (the Armour Games one works, as does the one on the devs own website, but that one has the AG intro too, so I suppose it's the same version). All in all it's a 2/5 from me. I guess it's in the game's spirit that I have to get creative to even play it which is fail but kinda awesome too :)
Good news, as of v1.0.11 it'll remember these. Thanks for the suggestion!